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FCP-Wastelanders/1.6/Defs/FactionDefs/FCP_Wastelander_Factions.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Wastelander Factions __________-->
<!-- Wasteland Settlers -->
<FactionDef ParentName="FactionBase">
<defName>FCP_Faction_Wasteland_Settlers</defName>
<label>Wasteland Settlers</label>
<description>Small communities of wastelanders who have banded together to survive in the harsh post-war world. These settlers live in ramshackle towns, trading scrap and salvaged goods while trying to maintain some semblance of civilization. They're cautious but not hostile, willing to trade with strangers but always wary of raiders and other threats. Most are just trying to scrape by, growing mutated crops, herding brahmin, and defending what little they have.</description>
<pawnSingular>settler</pawnSingular>
<pawnsPlural>settlers</pawnsPlural>
<categoryTag>Outlander</categoryTag>
<settlementGenerationWeight>0.6</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
<canSiege>false</canSiege>
<canStageAttacks>false</canStageAttacks>
<leaderTitle>Mayor</leaderTitle>
<fixedLeaderKinds>
<li>FCP_Pawnkind_Wasteland_Settler_Mayor</li>
</fixedLeaderKinds>
<factionIconPath>World_Icon/FCP_Wasteland_Settlers_World_Icon</factionIconPath>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<techLevel>Industrial</techLevel>
<fixedName>Wasteland Settlements</fixedName>
<settlementNameMaker>FCP_Namer_Settlement_Wastelanders</settlementNameMaker>
<allowedCultures>
<li>FCP_Culture_Wastelander</li>
</allowedCultures>
<backstoryFilters>
<li>
<categories>
<li>FCP_Backstory_Wastelander</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categories>
</li>
</backstoryFilters>
<caravanTraderKinds>
<li>FCP_Caravan_Power_Armor_Trader</li>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<options>
<FCP_Pawnkind_Wastelander_Citizen>10</FCP_Pawnkind_Wastelander_Citizen>
<FCP_Pawnkind_Wastelander_Caravan_Guard>3</FCP_Pawnkind_Wastelander_Caravan_Guard>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<FCP_Pawnkind_Wastelander_Citizen>10</FCP_Pawnkind_Wastelander_Citizen>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<FCP_Pawnkind_Wastelander_Trader>1</FCP_Pawnkind_Wastelander_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
</carriers>
<guards>
<FCP_Pawnkind_Wastelander_Caravan_Guard>4</FCP_Pawnkind_Wastelander_Caravan_Guard>
<FCP_Pawnkind_Wastelander_Citizen>2</FCP_Pawnkind_Wastelander_Citizen>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<FCP_Pawnkind_Wastelander_Citizen>15</FCP_Pawnkind_Wastelander_Citizen>
<FCP_Pawnkind_Wastelander_Caravan_Guard>3</FCP_Pawnkind_Wastelander_Caravan_Guard>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
</FactionDef>
</Defs>