Update Items_Wasteland_Food.xml to change <tradeability> from "Sellable" to "All", enabling the wasteland food item to be included in all trade contexts rather than only sellable interactions.
Replace the ModIcon.png asset in the About folder with an updated binary image. This updates the module/icon used in the About section (visual asset change only).
Replace broad category filters in wasteland meal recipes with explicit thingDefs for custom meats and eggs, and add three new meals: Skeeto Spit (simple), Sweet Rolls (complex), and Happy Birthday Sweet Roll (complex) with recipes (ingredients, products, workAmount, skill requirements). Add corresponding ThingDefs for each food item (stats, ingestible effects, graphics) and include new PNG textures for the meal sprites.
Introduce fixed and default ingredient filters to the abstract FCP_CookWastelandMealBase recipe. The filters restrict ingredients to FoodRaw, disallow plant-only foods via a special filter, and block certain categories/things (EggsUnfertilized, Meat_Human, Meat_Megaspider, InsectJelly). Meat_Twisted is also disallowed conditionally with a MayRequire attribute for Anomaly compatibility. This tightens allowed inputs and improves balance/compatibility for wasteland meals.
Introduce a full Wasteland food pack: new ThingDefs for multiple meals (black blood sausage, brahmin pot pie, bug mush, chicken noodle cup, cook-cook's fiend stew, crispy wings, deathclaw steaks, flea soup, meat on a stick, noodle cup, prime steaks, sausages), RecipeDefs (base and tiered simple/complex/electric recipes) to craft them, HediffDefs to provide meal effects (toxic buildup, hearty/fiend/deathclaw/prime/lavish boosts), and ThoughtDefs for meal-related mood buffs. Adds corresponding texture assets and updates About/About.xml.