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Add SoundDef entries for Brahmin vocalizations (Call, Wounded, Death, Angry, Eating) to 1.6/Defs/SoundDefs/SoundDefs.xml and add corresponding .ogg assets under Common/Sounds/Animals/Brahmin. Each SoundDef configures context, volume/pitch/dist ranges, sustain/repeat settings, and maxVoices where appropriate to enable Brahmin pawn sounds on the map.