Add Brahmin sounddefs and audio files

Add SoundDef entries for Brahmin vocalizations (Call, Wounded, Death, Angry, Eating) to 1.6/Defs/SoundDefs/SoundDefs.xml and add corresponding .ogg assets under Common/Sounds/Animals/Brahmin. Each SoundDef configures context, volume/pitch/dist ranges, sustain/repeat settings, and maxVoices where appropriate to enable Brahmin pawn sounds on the map.
This commit is contained in:
RickGrymes
2026-05-16 09:39:38 -05:00
parent 88ae84f14d
commit 339fd61b25
6 changed files with 104 additions and 0 deletions
+104
View File
@@ -1558,6 +1558,110 @@
</subSounds>
</SoundDef>
<!--___ Brahmin ___-->
<!-- Brahmin Call -->
<SoundDef>
<defName>FCP_Sound_Brahmin_Call</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Call</clipPath>
</li>
</grains>
<volumeRange>20~20</volumeRange>
<pitchRange>0.95~1.05</pitchRange>
<distRange>0~55</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<!-- Brahmin Injured -->
<SoundDef>
<defName>FCP_Sound_Brahmin_Wounded</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Injured</clipPath>
</li>
</grains>
<volumeRange>22~22</volumeRange>
<pitchRange>0.95~1.05</pitchRange>
<distRange>0~60</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<!-- Brahmin Death -->
<SoundDef>
<defName>FCP_Sound_Brahmin_Death</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Death</clipPath>
</li>
</grains>
<volumeRange>28~28</volumeRange>
<pitchRange>0.95~1.05</pitchRange>
<distRange>0~65</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<!-- Brahmin Angry -->
<SoundDef>
<defName>FCP_Sound_Brahmin_Angry</defName>
<context>MapOnly</context>
<maxVoices>2</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Attack</clipPath>
</li>
</grains>
<volumeRange>24~24</volumeRange>
<pitchRange>0.95~1.05</pitchRange>
<distRange>0~65</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<!-- Brahmin Eating -->
<SoundDef>
<defName>FCP_Sound_Brahmin_Eating</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Eating</clipPath>
</li>
</grains>
<volumeRange>16~16</volumeRange>
<pitchRange>0.95~1.05</pitchRange>
<distRange>0~30</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<!--_____ Misc _____-->
<!-- Game Start Line -->