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Add Brahmin sounddefs and audio files
Add SoundDef entries for Brahmin vocalizations (Call, Wounded, Death, Angry, Eating) to 1.6/Defs/SoundDefs/SoundDefs.xml and add corresponding .ogg assets under Common/Sounds/Animals/Brahmin. Each SoundDef configures context, volume/pitch/dist ranges, sustain/repeat settings, and maxVoices where appropriate to enable Brahmin pawn sounds on the map.
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@@ -1558,6 +1558,110 @@
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</subSounds>
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</SoundDef>
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<!--___ Brahmin ___-->
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<!-- Brahmin Call -->
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<SoundDef>
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<defName>FCP_Sound_Brahmin_Call</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Call</clipPath>
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</li>
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</grains>
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<volumeRange>20~20</volumeRange>
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<pitchRange>0.95~1.05</pitchRange>
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<distRange>0~55</distRange>
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<sustainLoop>False</sustainLoop>
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</li>
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</subSounds>
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</SoundDef>
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<!-- Brahmin Injured -->
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<SoundDef>
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<defName>FCP_Sound_Brahmin_Wounded</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Injured</clipPath>
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</li>
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</grains>
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<volumeRange>22~22</volumeRange>
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<pitchRange>0.95~1.05</pitchRange>
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<distRange>0~60</distRange>
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<repeatMode>NeverTwice</repeatMode>
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<sustainLoop>False</sustainLoop>
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</li>
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</subSounds>
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</SoundDef>
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<!-- Brahmin Death -->
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<SoundDef>
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<defName>FCP_Sound_Brahmin_Death</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Death</clipPath>
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</li>
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</grains>
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<volumeRange>28~28</volumeRange>
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<pitchRange>0.95~1.05</pitchRange>
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<distRange>0~65</distRange>
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<sustainLoop>False</sustainLoop>
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</li>
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</subSounds>
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</SoundDef>
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<!-- Brahmin Angry -->
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<SoundDef>
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<defName>FCP_Sound_Brahmin_Angry</defName>
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<context>MapOnly</context>
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<maxVoices>2</maxVoices>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Attack</clipPath>
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</li>
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</grains>
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<volumeRange>24~24</volumeRange>
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<pitchRange>0.95~1.05</pitchRange>
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<distRange>0~65</distRange>
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<sustainLoop>False</sustainLoop>
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</li>
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</subSounds>
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</SoundDef>
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<!-- Brahmin Eating -->
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<SoundDef>
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<defName>FCP_Sound_Brahmin_Eating</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Animals/Brahmin/FCP_Pawn_Brahmin_Eating</clipPath>
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</li>
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</grains>
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<volumeRange>16~16</volumeRange>
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<pitchRange>0.95~1.05</pitchRange>
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<distRange>0~30</distRange>
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<sustainLoop>False</sustainLoop>
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</li>
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</subSounds>
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</SoundDef>
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<!--_____ Misc _____-->
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<!-- Game Start Line -->
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