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13 lines
400 B
C#
13 lines
400 B
C#
using UnityEngine;
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namespace FCP.Core;
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[StaticConstructorOnStartup]
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public static class TextureCache
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{
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public static readonly Texture2D FactionTerritoryTex =
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ContentFinder<Texture2D>.Get("WorldOverlays/FactionTerritoryTex");
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public static readonly Texture2D FactionTerritoryBorderTex =
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ContentFinder<Texture2D>.Get("WorldOverlays/FactionTerritoryBorderTex");
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} |