Files
2026-03-25 00:54:01 +08:00

13 lines
400 B
C#

using UnityEngine;
namespace FCP.Core;
[StaticConstructorOnStartup]
public static class TextureCache
{
public static readonly Texture2D FactionTerritoryTex =
ContentFinder<Texture2D>.Get("WorldOverlays/FactionTerritoryTex");
public static readonly Texture2D FactionTerritoryBorderTex =
ContentFinder<Texture2D>.Get("WorldOverlays/FactionTerritoryBorderTex");
}