using UnityEngine; namespace FCP.Core; [StaticConstructorOnStartup] public static class TextureCache { public static readonly Texture2D FactionTerritoryTex = ContentFinder.Get("WorldOverlays/FactionTerritoryTex"); public static readonly Texture2D FactionTerritoryBorderTex = ContentFinder.Get("WorldOverlays/FactionTerritoryBorderTex"); }