Files
FCP-Tools/1.6/Defs/MapGeneration/MapGeneratorDef_Generic_Prefab.xml
RickGrymes 443dc7e11c Add terminals, holotapes, radiant quests & traders
Introduce terminal/holotape features, hacking jobs and UI plus extensive radiant quest content and faction/trader support. Adds many new C# systems (holotape storage/comp, terminal hacking, job drivers, quest nodes/parts, gensteps, settlement spawn control, pocket map components) and XML defs (quest scripts for CaravanRescue/ScavengerSupplyRun, mapgen prefab, faction/trader defs for currency exchange, site and research defs). Updates: JobDefs to include holotape/hack jobs, PawnKind apparel season handling and faction requirement metadata, ThingDefs and map/site defs, language word lists, map icons and textures, and various patches (workgiver, mapgen, currency). Removes obsolete VNPE compatibility patch, legacy pawn-rescue-animal script and a few unused defs/assets.
2026-05-31 10:34:25 -05:00

28 lines
711 B
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<MapGeneratorDef ParentName="MapCommonBase">
<defName>FCP_MapGen_Settlement_Prefab</defName>
<genSteps>
<li>ElevationFertility</li>
<li>Terrain</li>
<li>RocksFromGrid</li>
<li>FCP_GenStep_DynamicPrefab</li>
<li>FCP_GenStep_SpawnSettlementPawns</li>
<li>SettlementPower</li>
</genSteps>
</MapGeneratorDef>
<GenStepDef>
<defName>FCP_GenStep_DynamicPrefab</defName>
<order>450</order>
<genStep Class="FCP.Factions.GenStep_DynamicPrefab" />
</GenStepDef>
<GenStepDef>
<defName>FCP_GenStep_SpawnSettlementPawns</defName>
<order>460</order>
<genStep Class="FCP.Factions.GenStep_SpawnSettlementPawns" />
</GenStepDef>
</Defs>