Consolidates Enlist, Laser, and PresettablePocketMap code into FCP_Core and removes their separate projects/assemblies. Adds a full robotics feature set (robot control terminal, modes, hacking, docking/upgrading, loadouts, quest integration, derelict/wild robot behavior, and supporting defs/jobs), plus biome-restricted raid support and dedicated trader-character spawning updates. Also expands game content with new weapon/melee sound defs and assets, many new site map icons, a new Fusion Core item, lunchbox loot table additions, and several compatibility/bug fixes for updated RimWorld APIs and edge cases.
Add SoundDef entries for Brahmin vocalizations (Call, Wounded, Death, Angry, Eating) to 1.6/Defs/SoundDefs/SoundDefs.xml and add corresponding .ogg assets under Common/Sounds/Animals/Brahmin. Each SoundDef configures context, volume/pitch/dist ranges, sustain/repeat settings, and maxVoices where appropriate to enable Brahmin pawn sounds on the map.
Added new textures for Rivet City Security uniforms and helmets. Added several new ballistic weapon shot sound files and removed Van Graff Combat Armor textures. Renamed DKS 501 Sniper Rifle .ogg sound to FNV Sniper Rifle and removed the silenced .22 SMG sound.
Added new sound files for various ballistic weapons, including 10mm SMG, Anti-Material Rifle, Lincoln's Repeater, Ratslayer, Silenced .22 SMG, and That Gun. These files will be used to provide unique audio feedback for each weapon.