mirror of
https://github.com/FalloutCollaborationProject/FCP-Tools.git
synced 2026-07-27 16:59:37 -07:00
Remove bunker defs and textures
Deletes the bunker wall and floor XML defs along with their associated texture assets.
This commit is contained in:
@@ -1,76 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--========================= Bunker Floors =============================-->
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<!-- Base -->
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<TerrainDef Name="FCP_BunkerFloorBase" Abstract="True">
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<layerable>true</layerable>
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<affordances>
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<li>Light</li>
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<li>Medium</li>
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<li>Heavy</li>
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<li>Walkable</li>
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</affordances>
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<tags>
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<li>Floor</li>
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</tags>
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<drawStyleCategory>Floors</drawStyleCategory>
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<designationCategory>Floors</designationCategory>
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<fertility>0</fertility>
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<constructEffect>ConstructMetal</constructEffect>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
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<pollutionOverlayTexturePath>Terrain/Surfaces/PollutionFloorSmooth</pollutionOverlayTexturePath>
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<pollutionColor>(1, 1, 1, 0.8)</pollutionColor>
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<pollutionOverlayScale>(0.75, 0.75)</pollutionOverlayScale>
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<canEverTerraform>false</canEverTerraform>
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<edgeType>Hard</edgeType>
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<renderPrecedence>240</renderPrecedence>
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<pathCost>0</pathCost>
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<statBases>
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<Beauty>1</Beauty>
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<WorkToBuild>200</WorkToBuild>
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<CleaningTimeFactor>0.6</CleaningTimeFactor>
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</statBases>
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<costList>
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<Steel>4</Steel>
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</costList>
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<researchPrerequisites>
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<li>Fabrication</li>
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</researchPrerequisites>
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</TerrainDef>
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<!-- Round Grills Floor -->
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<TerrainDef ParentName="FCP_BunkerFloorBase">
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<defName>FCP_Floor_BunkerRoundGrills</defName>
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<label>bunker floor (round grills)</label>
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<description>Heavy-duty metal flooring with round ventilation grills, commonly found in pre-war military bunkers. Durable and easy to clean.</description>
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<texturePath>Things/Building/Atlas/BunkerFloors/RoundGrills_Floor</texturePath>
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<uiIconPath>Things/Building/Atlas/BunkerFloors/RoundGrills_FloorTiles</uiIconPath>
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<statBases>
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<Beauty>2</Beauty>
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<WorkToBuild>220</WorkToBuild>
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<CleaningTimeFactor>0.5</CleaningTimeFactor>
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</statBases>
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<designationHotKey>Misc7</designationHotKey>
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<uiOrder>2100</uiOrder>
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</TerrainDef>
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<!-- Straight Grills Floor -->
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<TerrainDef ParentName="FCP_BunkerFloorBase">
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<defName>FCP_Floor_BunkerStraightGrills</defName>
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<label>bunker floor (straight grills)</label>
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<description>Heavy-duty metal flooring with straight ventilation grills, commonly found in pre-war military bunkers. Durable and easy to clean.</description>
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<texturePath>Things/Building/Atlas/BunkerFloors/StraightGrills_Floor</texturePath>
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<uiIconPath>Things/Building/Atlas/BunkerFloors/StraightGrills_FloorTiles</uiIconPath>
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<statBases>
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<Beauty>2</Beauty>
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<WorkToBuild>220</WorkToBuild>
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<CleaningTimeFactor>0.5</CleaningTimeFactor>
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</statBases>
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<designationHotKey>Misc8</designationHotKey>
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<uiOrder>2101</uiOrder>
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</TerrainDef>
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</Defs>
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@@ -1,88 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--========================= Bunker Wall =============================-->
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<ThingDef ParentName="BuildingBase">
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<defName>FCP_Wall_Bunker</defName>
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<label>bunker wall</label>
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<description>A heavy reinforced concrete wall designed for military bunkers. Extremely durable and provides excellent protection. These walls were commonly used in pre-war military installations.</description>
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<thingClass>Building</thingClass>
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<category>Building</category>
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<noRightClickDraftAttack>true</noRightClickDraftAttack>
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<replaceTags>
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<li>Wall</li>
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</replaceTags>
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<graphicData>
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<texPath>Things/Building/Atlas/BunkerWalls/FOWall1_Atlas</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<linkType>CornerFiller</linkType>
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<linkFlags>
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<li>Wall</li>
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<li>Rock</li>
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</linkFlags>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<edgeTop>Damage/Edge</edgeTop>
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<edgeBot>Damage/Edge</edgeBot>
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<edgeLeft>Damage/Edge</edgeLeft>
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<edgeRight>Damage/Edge</edgeRight>
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</damageData>
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</graphicData>
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<uiIconPath>Things/Building/Atlas/BunkerWalls/FOWall1_UI</uiIconPath>
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<statBases>
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<MaxHitPoints>800</MaxHitPoints>
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<WorkToBuild>500</WorkToBuild>
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<Flammability>0</Flammability>
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</statBases>
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<costList>
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<Steel>15</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
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<resourcesFractionWhenDeconstructed>0.75</resourcesFractionWhenDeconstructed>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Impassable</passability>
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<blockWind>true</blockWind>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>1</fillPercent>
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<coversFloor>true</coversFloor>
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<drawStyleCategory>Walls</drawStyleCategory>
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<tickerType>Never</tickerType>
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<rotatable>false</rotatable>
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<selectable>true</selectable>
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<neverMultiSelect>true</neverMultiSelect>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<holdsRoof>true</holdsRoof>
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<designationCategory>Structure</designationCategory>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<canOverlapZones>false</canOverlapZones>
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<fertility>0</fertility>
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<building>
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<isInert>true</isInert>
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<ai_chillDestination>false</ai_chillDestination>
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</building>
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<damageMultipliers>
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.5</multiplier>
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</li>
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<li>
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<damageDef>Bullet</damageDef>
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<multiplier>0.3</multiplier>
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</li>
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<li>
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<damageDef>ArrowHighVelocity</damageDef>
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<multiplier>0.3</multiplier>
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</li>
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</damageMultipliers>
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<researchPrerequisites>
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<li>Fabrication</li>
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</researchPrerequisites>
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</ThingDef>
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</Defs>
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