Remove bunker defs and textures

Deletes the bunker wall and floor XML defs along with their associated texture assets.
This commit is contained in:
RickGrymes
2026-07-04 23:30:17 -05:00
parent d88e3d4e0f
commit baf00a38df
8 changed files with 0 additions and 164 deletions
@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--========================= Bunker Floors =============================-->
<!-- Base -->
<TerrainDef Name="FCP_BunkerFloorBase" Abstract="True">
<layerable>true</layerable>
<affordances>
<li>Light</li>
<li>Medium</li>
<li>Heavy</li>
<li>Walkable</li>
</affordances>
<tags>
<li>Floor</li>
</tags>
<drawStyleCategory>Floors</drawStyleCategory>
<designationCategory>Floors</designationCategory>
<fertility>0</fertility>
<constructEffect>ConstructMetal</constructEffect>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
<pollutionOverlayTexturePath>Terrain/Surfaces/PollutionFloorSmooth</pollutionOverlayTexturePath>
<pollutionColor>(1, 1, 1, 0.8)</pollutionColor>
<pollutionOverlayScale>(0.75, 0.75)</pollutionOverlayScale>
<canEverTerraform>false</canEverTerraform>
<edgeType>Hard</edgeType>
<renderPrecedence>240</renderPrecedence>
<pathCost>0</pathCost>
<statBases>
<Beauty>1</Beauty>
<WorkToBuild>200</WorkToBuild>
<CleaningTimeFactor>0.6</CleaningTimeFactor>
</statBases>
<costList>
<Steel>4</Steel>
</costList>
<researchPrerequisites>
<li>Fabrication</li>
</researchPrerequisites>
</TerrainDef>
<!-- Round Grills Floor -->
<TerrainDef ParentName="FCP_BunkerFloorBase">
<defName>FCP_Floor_BunkerRoundGrills</defName>
<label>bunker floor (round grills)</label>
<description>Heavy-duty metal flooring with round ventilation grills, commonly found in pre-war military bunkers. Durable and easy to clean.</description>
<texturePath>Things/Building/Atlas/BunkerFloors/RoundGrills_Floor</texturePath>
<uiIconPath>Things/Building/Atlas/BunkerFloors/RoundGrills_FloorTiles</uiIconPath>
<statBases>
<Beauty>2</Beauty>
<WorkToBuild>220</WorkToBuild>
<CleaningTimeFactor>0.5</CleaningTimeFactor>
</statBases>
<designationHotKey>Misc7</designationHotKey>
<uiOrder>2100</uiOrder>
</TerrainDef>
<!-- Straight Grills Floor -->
<TerrainDef ParentName="FCP_BunkerFloorBase">
<defName>FCP_Floor_BunkerStraightGrills</defName>
<label>bunker floor (straight grills)</label>
<description>Heavy-duty metal flooring with straight ventilation grills, commonly found in pre-war military bunkers. Durable and easy to clean.</description>
<texturePath>Things/Building/Atlas/BunkerFloors/StraightGrills_Floor</texturePath>
<uiIconPath>Things/Building/Atlas/BunkerFloors/StraightGrills_FloorTiles</uiIconPath>
<statBases>
<Beauty>2</Beauty>
<WorkToBuild>220</WorkToBuild>
<CleaningTimeFactor>0.5</CleaningTimeFactor>
</statBases>
<designationHotKey>Misc8</designationHotKey>
<uiOrder>2101</uiOrder>
</TerrainDef>
</Defs>
@@ -1,88 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--========================= Bunker Wall =============================-->
<ThingDef ParentName="BuildingBase">
<defName>FCP_Wall_Bunker</defName>
<label>bunker wall</label>
<description>A heavy reinforced concrete wall designed for military bunkers. Extremely durable and provides excellent protection. These walls were commonly used in pre-war military installations.</description>
<thingClass>Building</thingClass>
<category>Building</category>
<noRightClickDraftAttack>true</noRightClickDraftAttack>
<replaceTags>
<li>Wall</li>
</replaceTags>
<graphicData>
<texPath>Things/Building/Atlas/BunkerWalls/FOWall1_Atlas</texPath>
<graphicClass>Graphic_Single</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
<li>Rock</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<uiIconPath>Things/Building/Atlas/BunkerWalls/FOWall1_UI</uiIconPath>
<statBases>
<MaxHitPoints>800</MaxHitPoints>
<WorkToBuild>500</WorkToBuild>
<Flammability>0</Flammability>
</statBases>
<costList>
<Steel>15</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<resourcesFractionWhenDeconstructed>0.75</resourcesFractionWhenDeconstructed>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<drawStyleCategory>Walls</drawStyleCategory>
<tickerType>Never</tickerType>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<holdsRoof>true</holdsRoof>
<designationCategory>Structure</designationCategory>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<canOverlapZones>false</canOverlapZones>
<fertility>0</fertility>
<building>
<isInert>true</isInert>
<ai_chillDestination>false</ai_chillDestination>
</building>
<damageMultipliers>
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.5</multiplier>
</li>
<li>
<damageDef>Bullet</damageDef>
<multiplier>0.3</multiplier>
</li>
<li>
<damageDef>ArrowHighVelocity</damageDef>
<multiplier>0.3</multiplier>
</li>
</damageMultipliers>
<researchPrerequisites>
<li>Fabrication</li>
</researchPrerequisites>
</ThingDef>
</Defs>
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