Files
FCP-Power-Armor/1.6/Defs/TraderKindDefs/TraderKindDefs_Power_Armor.xml
T
RickGrymes 113e05a40d Add new textures and update techprint references
Added new textures for T60 Hotrod Pink Power Armor helmet, Power Armor Station, and various magazines and techprints. Updated PowerArmorPaintjobs.xml to reference magazine textures instead of techprint textures. Adjusted trader stock definitions to use correct techprint thingDefs.
2026-01-01 02:21:56 -06:00

208 lines
7.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Power Armor Traders __________-->
<!-- Power Armor Specialist Trader -->
<TraderKindDef>
<defName>FCP_Caravan_Power_Armor_Trader</defName>
<label>Power Armor Specialist</label>
<category>Visitor</category>
<stockGenerators>
<!--__ Power Armor Frames __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_Frame</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ T-45 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T45Armor</thingDef>
<countRange>0~2</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T45_Helmet</thingDef>
<countRange>0~2</countRange>
</li>
<!--__ T-51 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T51Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T51_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ T-60 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T60Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T60_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ X-01 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_X01_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_X01_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Fusion Cores __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Item_Fusion_Core</thingDef>
<countRange>2~6</countRange>
</li>
<!--__ Techprints __-->
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_FCP_Research_Hotrodder_FlameJob</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_FCP_Research_Hotrodder_SharkPaint</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_FCP_Research_Hotrodder_Hotpink</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_FCP_Research_Power_Paints_Abraxo</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_FCP_Research_Power_Paints_SugarBombs</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Painted Power Armors __-->
<!-- T-51 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!-- T-60 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>3000~8000</countRange>
</li>
</stockGenerators>
<stockGenerators>
<!-- Buying - Power Armor Items -->
<li Class="StockGenerator_BuyTradeTag">
<tag>FCP_PowerArmor</tag>
</li>
</stockGenerators>
</TraderKindDef>
</Defs>