Files
FCP-Power-Armor/1.6/Defs/ThingDefs_Buildings/ThingDefs_PowerArmorStation.xml
T
RickGrymes 1bccc533bb Enable power armor station for paintjob recipes
Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
2026-01-18 09:42:53 -06:00

73 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>FCP_Building_PowerArmorStation</defName>
<label>power armor station</label>
<description>A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use.</description>
<thingClass>Building_WorkTable</thingClass>
<graphicData>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Things/Buildings/FCP_Power_Armor_Station</texPath>
<drawSize>(3, 3)</drawSize>
</graphicData>
<drawerType>RealtimeOnly</drawerType>
<passability>PassThroughOnly</passability>
<fillPercent>0.4</fillPercent>
<pathCost>50</pathCost>
<size>(3,3)</size>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,1)</interactionCellOffset>
<designationCategory>Production</designationCategory>
<hasTooltip>True</hasTooltip>
<costList>
<Steel>100</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<statBases>
<MaxHitPoints>150</MaxHitPoints>
<WorkToBuild>2000</WorkToBuild>
<Flammability>1.0</Flammability>
<Beauty>2</Beauty>
<WorkTableWorkSpeedFactor>1.0</WorkTableWorkSpeedFactor>
</statBases>
<inspectorTabs>
<li>ITab_Bills</li>
<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
</inspectorTabs>
<surfaceType>Item</surfaceType>
<recipes>
<!-- Power Armor Paintjobs -->
<li>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Abraxo_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</li>
<li>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</li>
<li>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</li>
<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</li>
<!-- Helmet Paintjobs -->
<li>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
</recipes>
<comps>
<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation">
<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
<allowedLayers>
<li>FCP_Apparel_Layer_Power_Armor_Frame</li>
<li>Overhead</li>
<li>Shell</li>
<li>FCP_Apparel_Layer_Power_Armor_Jet_Pack</li>
</allowedLayers>
</li>
</comps>
</ThingDef>
</Defs>