FCP_Building_PowerArmorStation A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use. Building_WorkTable Graphic_Multi Things/Buildings/FCP_Power_Armor_Station (3, 3) RealtimeOnly PassThroughOnly 0.4 50 (3,3) true (0,0,1) Production True 100 2 150 2000 1.0 2 1.0
  • ITab_Bills
  • RangerRick_PowerArmor.ITab_ContentsPowerArmorStation
  • Item
  • Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor
  • Make_FCP_Apparel_T51_Shark_Paint_Power_Armor
  • Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor
  • Make_FCP_Apparel_T51_Abraxo_Power_Armor
  • Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor
  • Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor
  • Make_FCP_Apparel_T60_Shark_Paint_Power_Armor
  • Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor
  • Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet
  • Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet
  • Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet
  • Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet
  • Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet
  • Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet
  • Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet
  • Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet
  • (0, 0, 1)
  • FCP_Apparel_Layer_Power_Armor_Frame
  • Overhead
  • Shell
  • FCP_Apparel_Layer_Power_Armor_Jet_Pack