Commit Graph
25 Commits
Author SHA1 Message Date
RickGrymes e6814dd5fd Use power armor base for T-51/T-60 paintjobs
Update ThingDefs_Power_Armor.xml to set the ParentName of FCP_Apparel_T51_Paintjob_Base and FCP_Apparel_T60_Paintjob_Base to FCP_Apparel_Power_Armor_Base (replacing ApparelUpgradeableBase). This ensures those paintjob defs inherit the power-armor-specific base behavior and stats.
2026-02-14 00:33:56 -06:00
CanonandGitHub edb82a41ef Update ApparelExtension class reference in XML 2026-02-03 09:29:56 +08:00
Canon f892f81853 Update XML to new power armor namespaces 2026-02-03 06:30:41 +08:00
RickGrymes 4c1b0e939a Standardize helmet labels; reduce station size
Rename multiple T-51 and T-60 power armor helmet <label> entries to a consistent '<style> T-51/T-60 Power Armor Helmet' format for clearer in-game names (e.g. Hotrodder Flame, Shark Paint, Hotpink, Abraxo, Sugar Bombs). Also update PowerArmorStation <size> from (3,3) to (2,2) to reduce its footprint.
2026-02-01 13:03:25 -06:00
CanonandGitHub 318ab31f4a Update ApparelExtension class reference in XML 2026-02-01 01:24:43 +08:00
RickGrymes 1100138e78 Add paintjob recipes and upgradeable armor parents
Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
2026-01-17 08:13:02 -06:00
RickGrymes 3871dfe5a1 Add missing newlines at end of XML definition files
Appended a newline at the end of several XML files to conform to standard formatting practices and improve compatibility with tools that expect files to end with a newline.
2026-01-10 14:15:14 -06:00
RickGrymes 04812d624b Refactor and enhance power armor paintjob definitions
Introduced abstract base ThingDefs for T-51 and T-60 power armor and helmet paintjobs to reduce duplication and improve maintainability. Moved shared stats and recipe data into these bases, and updated all paintjob variants to inherit from them. Adjusted and diversified equippedStatOffsets for individual paintjob variants to provide unique bonuses. This refactor streamlines XML structure and makes future additions easier.
2026-01-08 03:25:24 -06:00
Taranchuk a4c6a818fa power armors 2026-01-06 13:02:49 +02:00
Taranchuk 937ae1710e power armor stuff 2026-01-06 08:23:31 +02:00
RickGrymes 30c70588c8 Adjust power armor trader faction and tech levels
Changed the default faction for power armor traders to FCP_Faction_Wasteland_Settlers. Updated power armor and helmet tech levels from Spacer to Industrial. Removed the 'Visitor' category from the power armor trader definition and cleaned up stock generator structure.
2026-01-04 15:39:41 -06:00
RickGrymes 572fec0302 Add tech level and new jetpack hulk textures
Set techLevel to Spacer for the power armor frame base in ThingDefs_Power_Armor.xml. Added new textures for the Power Armor Jetpack Hulk (east, north, south) to support additional visual directions.
2026-01-04 03:25:52 -06:00
RickGrymes 2f148f8f1d Set tech level for power armor helmet base
Added <techLevel>Spacer</techLevel> to the abstract power armor helmet base definition to specify its technological tier.
2026-01-04 03:14:24 -06:00
RickGrymes 2d640d93a7 Remove trailing newline from Power Armor Headgear XML
Deleted an unnecessary blank line at the end of ThingDefs_Power_Armor_Headgear.xml to maintain file formatting consistency.
2026-01-02 00:52:12 -06:00
RickGrymes d8921e79ad Update workDisables tags for power armor
Replaced 'Intellectual', 'Caring', and 'Animals' with 'Research', 'Doctor', and 'Handling' in the workDisables list for power armor. This aligns the tags with updated work type naming conventions.
2026-01-01 22:36:57 -06:00
RickGrymes 06b28546ee Update work disables for power armor
Expanded the list of disabled work types for power armor, replacing 'Construction' with 'Growing', 'Smithing', 'Cooking', 'Art', 'Tailoring', 'Crafting', 'Intellectual', 'Caring', and 'Animals'. This change likely aims to further restrict the activities that can be performed while wearing power armor.
2026-01-01 02:30:34 -06:00
RickGrymes e373d2be24 Merge branch 'main' of https://github.com/FalloutCollaborationProject/FCP-Power-Armor 2026-01-01 01:02:53 -06:00
RickGrymes 33040e5ae8 Update power armor paintjob research and recipes
Added Outlander faction tags to power armor paintjob research defs. Fixed recipeMaker formatting for T-51 Shark and Hotpink paintjobs, including skill requirements and cost list for headgear. Updated trader stock to reference research defs instead of techprint items.
2026-01-01 01:02:49 -06:00
Ranger Rick d84f4ce5e2 Increase armor ratings for power armor and headgear
Boosted ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for all power armor and power armor headgear variants. This change enhances the protective capabilities of these items to improve survivability.
2025-12-31 10:32:03 -06:00
Ranger Rick c7210b3824 Add power armor paintjob research, items, and trader stock
Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
2025-12-30 11:15:57 -06:00
RickGrymes f951bb7a04 Adjust power armor base and headgear stats
Set generateCommonality and updated thingSetMakerTags for power armor base. Added MarketValue stat to all power armor headgear variants to better reflect their value.
2025-12-27 06:31:07 -06:00
Ranger Rick 3c1cf88372 Add Fusion Core item and integrate with power armor
Introduced a new Fusion Core item with associated textures and XML definition. Updated power armor to use Fusion Cores as fuel instead of chemfuel, and added Fusion Cores to trader stock. This enhances gameplay by providing a unique, valuable resource for powering advanced equipment.
2025-12-26 13:55:35 -06:00
RickGrymes bf0a8a0609 Add mod extensions and tags to power armor defs
Added a FalloutCore.ApparelExtension to power armor to control body display and hiding. Updated power armor helmet base with a generation commonality and a new tag for identification.
2025-12-25 00:46:51 -06:00
aquiles-11 4191a5e89a added market values to power armor 2025-12-18 15:54:36 -03:00
RickGrymes 1180fad100 Initial commit 2025-12-16 00:55:58 -06:00