Add power armor paintjob research, items, and trader stock

Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
This commit is contained in:
Ranger Rick
2025-12-30 11:15:57 -06:00
parent 8e1543cf6c
commit c7210b3824
4 changed files with 1102 additions and 0 deletions
@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Power Armor Paintjob Research __________-->
<!-- Hotrodder Flame Job -->
<ResearchProjectDef>
<defName>FCP_Research_Hotrodder_FlameJob</defName>
<label>Hotrodder Flame Job</label>
<description>A dazzling flame paint scheme for power armor that turns heads and strikes fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>0</researchViewX>
<researchViewY>0</researchViewY>
<modExtensions>
<li Class="FCP.Core.TechprintExtension">
<baseLabel>FCP_Techprint_Label</baseLabel>
<baseDescription>FCP_Techprint_Desc</baseDescription>
<texPath>Things/Items/Techprints/Paintjobs/FCP_Techprint_Hotrodder_Flame</texPath>
<requiredBench>FCP_Production_Tool_Bench</requiredBench>
</li>
</modExtensions>
</ResearchProjectDef>
<!-- Hotrodder Shark Paint -->
<ResearchProjectDef>
<defName>FCP_Research_Hotrodder_SharkPaint</defName>
<label>Hotrodder Shark Paint</label>
<description>Menacing shark teeth painted on power armor in the style of pre-war fighter planes. Show your enemies you mean business with this aggressive paint scheme.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>1</researchViewX>
<researchViewY>0</researchViewY>
<modExtensions>
<li Class="FCP.Core.TechprintExtension">
<baseLabel>FCP_Techprint_Label</baseLabel>
<baseDescription>FCP_Techprint_Desc</baseDescription>
<texPath>Things/Items/Techprints/Paintjobs/FCP_Techprint_Hotrodder_Shark</texPath>
<requiredBench>FCP_Production_Tool_Bench</requiredBench>
</li>
</modExtensions>
</ResearchProjectDef>
<!-- Hotrodder Hotpink -->
<ResearchProjectDef>
<defName>FCP_Research_Hotrodder_Hotpink</defName>
<label>Hotrodder Hotpink</label>
<description>Bold, vibrant hot pink paint for power armor. This eye-catching color scheme makes a statement and ensures you'll never be overlooked on the battlefield.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>2</researchViewX>
<researchViewY>0</researchViewY>
<modExtensions>
<li Class="FCP.Core.TechprintExtension">
<baseLabel>FCP_Techprint_Label</baseLabel>
<baseDescription>FCP_Techprint_Desc</baseDescription>
<texPath>Things/Items/Techprints/Paintjobs/FCP_Techprint_Hotrodder_Hotpink</texPath>
<requiredBench>FCP_Production_Tool_Bench</requiredBench>
</li>
</modExtensions>
</ResearchProjectDef>
<!-- Power Paints Abraxo -->
<ResearchProjectDef>
<defName>FCP_Research_Power_Paints_Abraxo</defName>
<label>Power Paints Abraxo</label>
<description>A paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to your power armor.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>3</researchViewX>
<researchViewY>0</researchViewY>
<modExtensions>
<li Class="FCP.Core.TechprintExtension">
<baseLabel>FCP_Techprint_Label</baseLabel>
<baseDescription>FCP_Techprint_Desc</baseDescription>
<texPath>Things/Items/Techprints/Paintjobs/FCP_Techprint_PowerPaints_Abraxo</texPath>
<requiredBench>FCP_Production_Tool_Bench</requiredBench>
</li>
</modExtensions>
</ResearchProjectDef>
<!-- Power Paints Sugar Bombs -->
<ResearchProjectDef>
<defName>FCP_Research_Power_Paints_SugarBombs</defName>
<label>Power Paints Sugar Bombs</label>
<description>Colorful Sugar Bombs cereal branding applied to power armor. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>4</researchViewX>
<researchViewY>0</researchViewY>
<modExtensions>
<li Class="FCP.Core.TechprintExtension">
<baseLabel>FCP_Techprint_Label</baseLabel>
<baseDescription>FCP_Techprint_Desc</baseDescription>
<texPath>Things/Items/Techprints/Paintjobs/FCP_Techprint_PowerPaints_SugarBombs</texPath>
<requiredBench>FCP_Production_Tool_Bench</requiredBench>
</li>
</modExtensions>
</ResearchProjectDef>
</Defs>
@@ -277,4 +277,349 @@
</apparel> </apparel>
</ThingDef> </ThingDef>
<!--_____ T-51 Paintjobs _____-->
<!-- T-51 Hotrodder Flame Job Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Hotrodder Flame Job Power Armor</label>
<description>T-51 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.10</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Hotrodder Shark Paint Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Hotrodder Shark Paint Power Armor</label>
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef> <WorkToMake>10200</WorkToMake> <skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.08</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Hotrodder Hotpink Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Hotrodder Hotpink Power Armor</label>
<description>T-51 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.05</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Abraxo Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T51_Abraxo_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Power Paints Abraxo Power Armor</label>
<description>T-51 power armor with a paint scheme inspired by the iconic Abraxo Cleaner branding. Clean, crisp, and unmistakable - this corporate paint job brings pre-war advertising aesthetics to the wasteland.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_Abraxo</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.03</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-51 Sugar Bombs Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-51 Power Paints Sugar Bombs Power Armor</label>
<description>T-51 power armor with colorful Sugar Bombs cereal branding. Sweet and explosive, this playful paint scheme combines nostalgia with intimidation.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Power_Paints_SugarBombs</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>3900</MarketValue>
<ArmorRating_Sharp>1.50</ArmorRating_Sharp>
<ArmorRating_Blunt>1.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.08</MoveSpeed>
<AimingDelayFactor>-0.03</AimingDelayFactor>
<ToxicEnvironmentResistance>0.8</ToxicEnvironmentResistance>
<SocialImpact>0.06</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!--_____ T-60 Paintjobs _____-->
<!-- T-60 Hotrodder Flame Job Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-60 Hotrodder Flame Job Power Armor</label>
<description>T-60 power armor emblazoned with dazzling flame decals that turn heads and strike fear into the hearts of enemies. This iconic hot rod design brings wasteland style to the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_FlameJob</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
<SocialImpact>0.15</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-60 Hotrodder Shark Paint Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-60 Hotrodder Shark Paint Power Armor</label>
<description>T-60 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
<SocialImpact>0.12</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
<!-- T-60 Hotrodder Hotpink Power Armor -->
<ThingDef ParentName="FCP_Apparel_Power_Armor_Base">
<defName>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<generateCommonality>0</generateCommonality>
<label>T-60 Hotrodder Hotpink Power Armor</label>
<description>T-60 power armor in bold, vibrant hot pink that makes a statement. This eye-catching color scheme ensures you'll never be overlooked on the battlefield.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<WorkToMake>2500</WorkToMake>
<MarketValue>4100</MarketValue>
<ArmorRating_Sharp>2.00</ArmorRating_Sharp>
<ArmorRating_Blunt>2.00</ArmorRating_Blunt>
<ArmorRating_Heat>1.30</ArmorRating_Heat>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.10</MoveSpeed>
<AimingDelayFactor>-0.04</AimingDelayFactor>
<ToxicEnvironmentResistance>0.9</ToxicEnvironmentResistance>
<SocialImpact>0.08</SocialImpact>
</equippedStatOffsets>
<apparel>
<wornGraphicPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor</wornGraphicPath>
</apparel>
</ThingDef>
</Defs> </Defs>
File diff suppressed because it is too large Load Diff
@@ -73,6 +73,119 @@
<countRange>2~6</countRange> <countRange>2~6</countRange>
</li> </li>
<!--__ Techprints __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_FlameJob</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_SharkPaint</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_Hotpink</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_Abraxo</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_SugarBombs</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Painted Power Armors __-->
<!-- T-51 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!-- T-60 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Currency __--> <!--__ Currency __-->
<!-- Caps --> <!-- Caps -->