Files
FCP-Power-Armor/1.6/Defs/TraderKindDefs/TraderKindDefs_Power_Armor.xml
T
Ranger Rick c7210b3824 Add power armor paintjob research, items, and trader stock
Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
2025-12-30 11:15:57 -06:00

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7.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Power Armor Traders __________-->
<!-- Power Armor Specialist Trader -->
<TraderKindDef>
<defName>FCP_Caravan_Power_Armor_Trader</defName>
<label>Power Armor Specialist</label>
<category>Visitor</category>
<stockGenerators>
<!--__ Power Armor Frames __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_Frame</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ T-45 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T45Armor</thingDef>
<countRange>0~2</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T45_Helmet</thingDef>
<countRange>0~2</countRange>
</li>
<!--__ T-51 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T51Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T51_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ T-60 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T60Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_T60_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ X-01 Power Armor __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_X01_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_Power_Armor_X01_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Fusion Cores __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Item_Fusion_Core</thingDef>
<countRange>2~6</countRange>
</li>
<!--__ Techprints __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_FlameJob</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_SharkPaint</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_Hotpink</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_Abraxo</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_SugarBombs</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Painted Power Armors __-->
<!-- T-51 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!-- T-60 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>3000~8000</countRange>
</li>
</stockGenerators>
<stockGenerators>
<!-- Buying - Power Armor Items -->
<li Class="StockGenerator_BuyTradeTag">
<tag>FCP_PowerArmor</tag>
</li>
</stockGenerators>
</TraderKindDef>
</Defs>