Add power armor paintjob research, items, and trader stock

Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
This commit is contained in:
Ranger Rick
2025-12-30 11:15:57 -06:00
parent 8e1543cf6c
commit c7210b3824
4 changed files with 1102 additions and 0 deletions
@@ -73,6 +73,119 @@
<countRange>2~6</countRange>
</li>
<!--__ Techprints __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_FlameJob</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_SharkPaint</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_Hotpink</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_Abraxo</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_SugarBombs</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Painted Power Armors __-->
<!-- T-51 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!-- T-60 Paintjobs -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Currency __-->
<!-- Caps -->