Update power armor paintjob research and recipes

Added Outlander faction tags to power armor paintjob research defs. Fixed recipeMaker formatting for T-51 Shark and Hotpink paintjobs, including skill requirements and cost list for headgear. Updated trader stock to reference research defs instead of techprint items.
This commit is contained in:
RickGrymes
2026-01-01 01:02:49 -06:00
parent c7210b3824
commit 33040e5ae8
4 changed files with 34 additions and 7 deletions
@@ -13,6 +13,9 @@
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<heldByFactionCategoryTags>
<li>Outlander</li>
</heldByFactionCategoryTags>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>0</researchViewX>
<researchViewY>0</researchViewY>
@@ -36,6 +39,9 @@
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<heldByFactionCategoryTags>
<li>Outlander</li>
</heldByFactionCategoryTags>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>1</researchViewX>
<researchViewY>0</researchViewY>
@@ -59,6 +65,9 @@
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<heldByFactionCategoryTags>
<li>Outlander</li>
</heldByFactionCategoryTags>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>2</researchViewX>
<researchViewY>0</researchViewY>
@@ -82,6 +91,9 @@
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<heldByFactionCategoryTags>
<li>Outlander</li>
</heldByFactionCategoryTags>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>3</researchViewX>
<researchViewY>0</researchViewY>
@@ -105,6 +117,9 @@
<techLevel>Industrial</techLevel>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<heldByFactionCategoryTags>
<li>Outlander</li>
</heldByFactionCategoryTags>
<tab>FCP_Pre_War_Research</tab>
<researchViewX>4</researchViewX>
<researchViewY>0</researchViewY>
@@ -330,7 +330,8 @@
<description>T-51 power armor with menacing shark teeth painted in the style of pre-war fighter planes. This aggressive paint scheme shows your enemies you mean business.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef> <WorkToMake>10200</WorkToMake> <skillRequirements>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
@@ -309,7 +309,8 @@
<techLevel>Industrial</techLevel>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_SharkPaint</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef> <WorkToMake>5000</WorkToMake> <skillRequirements>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
@@ -374,7 +375,17 @@
<techLevel>Industrial</techLevel>
<recipeMaker>
<researchPrerequisite>FCP_Research_Hotrodder_Hotpink</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<FCP_Apparel_Power_Armor_T51_Helmet>1</FCP_Apparel_Power_Armor_T51_Helmet>
</costList>
<graphicData>
<texPath>Things/Apparel/Power_Armor_Headgear/T51_Hotrod_Pink_Helmet/FCP_T51_Hotrod_Pink_Power_Armor_Helmet_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -76,27 +76,27 @@
<!--__ Techprints __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_FlameJob</thingDef>
<thingDef>FCP_Research_Hotrodder_FlameJob</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_SharkPaint</thingDef>
<thingDef>FCP_Research_Hotrodder_SharkPaint</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Hotrodder_Hotpink</thingDef>
<thingDef>FCP_Research_Hotrodder_Hotpink</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_Abraxo</thingDef>
<thingDef>FCP_Research_Power_Paints_Abraxo</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Techprint_Power_Paints_SugarBombs</thingDef>
<thingDef>FCP_Research_Power_Paints_SugarBombs</thingDef>
<countRange>0~1</countRange>
</li>