mirror of
https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
synced 2026-07-27 17:03:15 -07:00
Enable power armor station for paintjob recipes
Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
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@@ -5,6 +5,7 @@
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<defName>FCP_Building_PowerArmorStation</defName>
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<defName>FCP_Building_PowerArmorStation</defName>
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<label>power armor station</label>
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<label>power armor station</label>
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<description>A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use.</description>
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<description>A specialized station for storing and displaying power armor sets. Allows quick swapping of armor pieces between storage and use.</description>
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<thingClass>Building_WorkTable</thingClass>
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<graphicData>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Things/Buildings/FCP_Power_Armor_Station</texPath>
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<texPath>Things/Buildings/FCP_Power_Armor_Station</texPath>
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@@ -28,10 +29,33 @@
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<WorkToBuild>2000</WorkToBuild>
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<WorkToBuild>2000</WorkToBuild>
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<Flammability>1.0</Flammability>
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<Flammability>1.0</Flammability>
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<Beauty>2</Beauty>
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<Beauty>2</Beauty>
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<WorkTableWorkSpeedFactor>1.0</WorkTableWorkSpeedFactor>
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</statBases>
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</statBases>
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<inspectorTabs>
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<inspectorTabs>
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<li>ITab_Bills</li>
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<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
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<li>RangerRick_PowerArmor.ITab_ContentsPowerArmorStation</li>
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</inspectorTabs>
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</inspectorTabs>
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<surfaceType>Item</surfaceType>
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<recipes>
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<!-- Power Armor Paintjobs -->
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<li>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</li>
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<li>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</li>
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<li>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</li>
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<li>Make_FCP_Apparel_T51_Abraxo_Power_Armor</li>
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<li>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</li>
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<li>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</li>
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<li>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</li>
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<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</li>
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<!-- Helmet Paintjobs -->
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<li>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</li>
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<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
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</recipes>
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<comps>
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<comps>
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<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation">
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<li Class="RangerRick_PowerArmor.CompProperties_PowerArmorStation">
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<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
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<armorDrawOffset>(0, 0, 1)</armorDrawOffset>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<!-- Add Power Armor Station as a recipe user for all power armor paintjob recipes -->
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Fallout Core - Power Armor</li>
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</mods>
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<match Class="PatchOperationSequence">
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<operations>
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<!-- Add station to all existing paintjob recipes -->
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<li Class="PatchOperationAdd">
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<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
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<value>
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<li>FCP_Building_PowerArmorStation</li>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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