Update FCP_NCR.xml

This commit is contained in:
RickGrymes
2024-11-27 08:47:18 -06:00
committed by GitHub
parent fc67c0b1b3
commit c80b35f9f7
-114
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@@ -395,120 +395,6 @@
</modExtensions>
</FactionDef>
<!-- NCR Deserters -->
<FactionDef ParentName="FactionBase">
<defName>FCP_Faction_NCR_Deserters</defName>
<label>New California Republic Deserters</label>
<description>The New California Republic is a faction based out of Shady Sands in the former state of California. These men and women have left the NCR to make their own fortunes, bullying and raiding the people of the wastes.</description>
<colorSpectrum>
<li>(1, 1, 1)</li>
</colorSpectrum>
<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
<pawnSingular>Deserter</pawnSingular>
<pawnsPlural>Deserters</pawnsPlural>
<categoryTag>Outlander</categoryTag>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Lieutenant</leaderTitle>
<factionIconPath>World_Icon/NCR_Icon/FCP_NCR_Deserters_World_Icon</factionIconPath>
<techLevel>Industrial</techLevel>
<permanentEnemy>true</permanentEnemy>
<fixedName>NCR Deserters</fixedName>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<allowedCultures>
<li>FCP_Culture_NCR_Californian</li>
</allowedCultures>
<!--__________ Ideology __________-->
<fixedIdeo>true</fixedIdeo>
<ideoName>NCR Deserters</ideoName>
<ideoDescription>Founded on principles of freedom and liberty, the Republic has been putting these into practice over the years. These deserters however, have used this to their advantage in order to stake out profits from chems, gamblers and the poor.</ideoDescription>
<styles>
<!-- <li>FCP_Style_Californian</li> -->
<li MayRequire="Ludeon.RimWorld.Ideology">Morbid</li>
</styles>
<forcedMemes>
<!-- Structure -->
<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
<!-- Memes -->
<li MayRequire="Ludeon.RimWorld.Ideology">FCP_Meme_OldWorldBlues_Deserters</li>
</forcedMemes>
<requiredPreceptsOnly>true</requiredPreceptsOnly>
<xenotypeSet>
<xenotypeChances>
<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0</Neanderthal>
<Hussar MayRequire="Ludeon.RimWorld.Biotech">0</Hussar>
<Pigskin MayRequire="Ludeon.RimWorld.Biotech">0</Pigskin>
<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0</Yttakin>
<Genie MayRequire="Ludeon.RimWorld.Biotech">0</Genie>
<Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0</Dirtmole>
<Highmate MayRequire="Ludeon.RimWorld.Biotech">0</Highmate>
</xenotypeChances>
</xenotypeSet>
<backstoryFilters>
<li>
<categories>
<li>FCP_NCR_Trooper</li>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categories>
<commonality>1</commonality>
</li>
</backstoryFilters>
<!--__________ Kind __________-->
<!-- NCR Army Squad -->
<li>
<!-- Normal fights, standard troopers -->
<kindDef>Combat</kindDef>
<disallowedStrategies>
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_NCR_Deserter>5</FCP_NCR_Deserter>
<FCP_NCR_Deserter_Lieutenant>1</FCP_NCR_Deserter_Lieutenant>
</options>
</li>
<!-- NCR Peaceful -->
<li>
<kindDef>Peaceful</kindDef>
<options>
<FCP_NCR_Deserter>5</FCP_NCR_Deserter>
<FCP_NCR_Deserter_Lieutenant>1</FCP_NCR_Deserter_Lieutenant>
</options>
</li>
<!-- NCR Settlement -->
<li>
<kindDef>Settlement</kindDef>
<options>
<FCP_NCR_Deserter>5</FCP_NCR_Deserter>
<FCP_NCR_Deserter_Lieutenant>1</FCP_NCR_Deserter_Lieutenant>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<modExtensions Inherit="False">
<!-- Make them unable to use drop pods -->
<li Class="FCP.Core.ModExtension_FactionBannedArrivalModes">
<arrivalModes>
<li>EdgeDrop</li>
<li>EdgeDropGroups</li>
<li>CenterDrop</li>
<li>RandomDrop</li>
</arrivalModes>
</li>
</FactionDef>
<ThingSetMakerDef>
<defName>FCP_NCRRaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">