This commit is contained in:
RickGrymes
2024-12-22 23:09:46 -06:00
parent 00d232d126
commit 4e68d52a13
17 changed files with 399 additions and 29 deletions
@@ -200,5 +200,4 @@
</FCP.Enlist.FactionEnlistOptionsDef>
</Defs>
+8 -8
View File
@@ -145,7 +145,7 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Animal_NCR_Guard_Dog>8</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">8</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Trooper>15</FCP_NCR_Trooper>
<FCP_NCR_Officer>2</FCP_NCR_Officer>
<FCP_NCR_President>1</FCP_NCR_President>
@@ -161,7 +161,7 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Animal_NCR_Guard_Dog>4</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">4</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Scout_Recon>8</FCP_NCR_Scout_Recon>
<FCP_NCR_Officer>1</FCP_NCR_Officer>
<FCP_NCR_President>1</FCP_NCR_President>
@@ -177,7 +177,7 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Animal_NCR_Guard_Dog>4</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">4</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Trooper_Heavy>10</FCP_NCR_Trooper_Heavy>
<FCP_NCR_President>1</FCP_NCR_President>
</options>
@@ -192,7 +192,7 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Animal_NCR_Guard_Dog>3</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">3</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Trooper>5</FCP_NCR_Trooper>
<FCP_NCR_Ranger_Volunteer>8</FCP_NCR_Ranger_Volunteer>
<FCP_NCR_President>1</FCP_NCR_President>
@@ -208,7 +208,7 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Animal_NCR_Guard_Dog>3</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">3</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Trooper>5</FCP_NCR_Trooper>
<FCP_NCR_Ranger_Patrolman>8</FCP_NCR_Ranger_Patrolman>
<FCP_NCR_President>1</FCP_NCR_President>
@@ -224,7 +224,7 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Animal_NCR_Guard_Dog>3</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">3</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Trooper>2</FCP_NCR_Trooper>
<FCP_NCR_Ranger_Veteran>8</FCP_NCR_Ranger_Veteran>
<FCP_NCR_President>1</FCP_NCR_President>
@@ -236,7 +236,7 @@
<li>
<kindDef>Peaceful</kindDef>
<options>
<FCP_Animal_NCR_Guard_Dog>8</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">8</FCP_Animal_NCR_Guard_Dog>
<FCP_NCR_Citizen>14</FCP_NCR_Citizen>
<FCP_NCR_Trooper>9</FCP_NCR_Trooper>
<FCP_NCR_Officer>1</FCP_NCR_Officer>
@@ -317,7 +317,7 @@
</carriers>
<guards>
<FCP_NCR_NCRCF_Guard>4</FCP_NCR_NCRCF_Guard>
<FCP_Animal_NCR_Guard_Dog>1</FCP_Animal_NCR_Guard_Dog>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">1</FCP_Animal_NCR_Guard_Dog>
</guards>
</li>
@@ -10,7 +10,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Civilian_Outfitters</defName>
<label>Civilian Outfitters</label>
<description>The clothes used by the various civilians working for the NCR.</description>
<description>Research and develop the clothes used by the various civilians working for the NCR, ensuring they are suitable for different civilian roles and activities.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -26,7 +26,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Presidential_Suite</defName>
<label>Presidential Suite</label>
<description>Clothes fit for the president of the NCR.</description>
<description>Research and develop the clothes fit for the president of the NCR, ensuring they are suitable for various formal and diplomatic occasions.</description>
<baseCost>500</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -44,7 +44,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Standard_Trooper_Corps</defName>
<label>Standard Trooper Outfitting</label>
<description>Basic equipment used by the NCR.</description>
<description>Research and develop the basic equipment and uniforms used by the NCR standard troopers, ensuring they are well-prepared for various combat scenarios.</description>
<baseCost>1000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -60,7 +60,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Trooper_Variations</defName>
<label>Trooper Variations</label>
<description>The various other trooper armors.</description>
<description>Research and develop variations of the standard trooper equipment, providing specialized gear for different combat scenarios.</description>
<baseCost>1000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -92,7 +92,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Heavy_Trooper_Corps</defName>
<label>Heavy Trooper Regiment</label>
<description>This research project allows you to learn the techniques required to salvage and repurpose power armor, providing your troops with enhanced protection and combat capabilities.</description>
<description>Research and develop techniques to salvage and repurpose power armor for enhanced protection.</description>
<baseCost>1000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -108,7 +108,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Ranger_Corps</defName>
<label>Ranger Corps</label>
<description>Ranger Armor.</description>
<description>Research and develop the advanced armor and equipment used by the NCR Ranger Corps, ensuring they are well-prepared for various reconnaissance and combat missions.</description>
<baseCost>1000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -125,7 +125,7 @@
<ResearchProjectDef>
<defName>FCP_NCR_Ranger_Elite_Corps</defName>
<label>Elite Ranger Corps</label>
<description>Elite Ranger Armor.</description>
<description>Research and develop the elite armor and equipment used by the NCR Elite Ranger Corps, ensuring they are equipped with the best possible gear for high-risk reconnaissance and combat missions.</description>
<baseCost>1000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@@ -0,0 +1,204 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unique Clothing __________-->
<!--_____ Ranger Rick _____-->
<!-- Ranger Rick Outfit-->
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Uniform</defName>
<description>A set of clothes made from tough materials such as leathers. Seems as though this one is stronger and tougher than standard uniforms. The standard pants have also been replaced by a pair of worn blue jeans and the shirt has been dyed. The name Rick has also been scribbled on the standard NCR item tag on the inside of the shirt.</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Uniform</label>
<graphicData>
<texPath>Things/Apparel/Custom/Ranger_Rick/Uniform/FCP_Ranger_Rick_Uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<statBases>
<MarketValue>2000</MarketValue>
<MaxHitPoints>300</MaxHitPoints>
<Mass>3.0</Mass>
<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
<ArmorRating_Blunt>0.10</ArmorRating_Blunt>
<ArmorRating_Heat>0.10</ArmorRating_Heat>
<Insulation_Cold>7</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>1.0</EquipDelay>
</statBases>
<smeltable>false</smeltable>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Legs</li>
<li>Shoulders</li>
<li>Arms</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Custom/Ranger_Rick/Uniform/FCP_Ranger_Rick_Uniform</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Ranger_Rick</li>
</tags>
<defaultOutfitTags>
<li>FCP_Ranger_Rick</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
</ThingDef>
<!-- Ranger Ricks' Armor -->
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Armor</defName>
<description>A combat vest composed of the chestplate of a combat armor. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick"</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Armor</label>
<graphicData>
<texPath>Things/Apparel/Custom/Ranger_Rick/Armor/FCP_Ranger_Rick_Armor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<statBases>
<MarketValue>2000</MarketValue>
<MaxHitPoints>350</MaxHitPoints>
<Mass>4.4</Mass>
<ArmorRating_Sharp>1.30</ArmorRating_Sharp>
<ArmorRating_Blunt>0.55</ArmorRating_Blunt>
<ArmorRating_Heat>0.40</ArmorRating_Heat>
<EquipDelay>1.0</EquipDelay>
</statBases>
<smeltable>false</smeltable>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Custom/Ranger_Rick/Armor/FCP_Ranger_Rick_Armor</wornGraphicPath>
<layers>
<li>Middle</li>
</layers>
<tags>
<li>FCP_Ranger_Rick</li>
</tags>
<defaultOutfitTags>
<li>FCP_Ranger_Rick</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
</ThingDef>
<!-- Ranger Ricks' Duster -->
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Duster</defName>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick".</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Duster</label>
<graphicData>
<texPath>Things/Apparel/Custom/Ranger_Rick/Duster/FCP_Ranger_Rick_Duster</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<statBases>
<MarketValue>2000</MarketValue>
<MaxHitPoints>300</MaxHitPoints>
<Mass>2.2</Mass>
<ArmorRating_Sharp>0.18</ArmorRating_Sharp>
<ArmorRating_Blunt>0.16</ArmorRating_Blunt>
<ArmorRating_Heat>0.10</ArmorRating_Heat>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>8</Insulation_Heat>
<EquipDelay>1.0</EquipDelay>
</statBases>
<smeltable>false</smeltable>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Neck</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Custom/Ranger_Rick/Duster/FCP_Ranger_Rick_Duster</wornGraphicPath>
<layers>
<li>Shell</li>
</layers>
<tags>
<li>FCP_Ranger_Rick</li>
</tags>
<defaultOutfitTags>
<li>FCP_Ranger_Rick</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
</ThingDef>
<!-- Ranger Ricks' Helmet -->
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="HatBase">
<defName>FCP_Apparel_Ranger_Ricks_Helmet</defName>
<label>Ranger Ricks' Helmet</label>
<description>An enclosed military helmet with built-in low light optics and a gas mask worn by NCR Rangers. It offers better protection in comparison to the Trooper helmet but is significantly rarer. This version seems to have the enhanced low vis optics added in as well as a paint job. Theres a name written on the standard NCR item tag "Rick" as well as the words "FORGIVE ME MASHED" painted on the front of the helmet. Makes you wonder what happend to this Mashed person...</description>
<techLevel>Industrial</techLevel>
<graphicData>
<texPath>Things/Apparel/Custom/Ranger_Rick/Helmet/FCP_Ranger_Rick_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>2000</MarketValue>
<MaxHitPoints>120</MaxHitPoints>
<Mass>1.0</Mass>
<ArmorRating_Sharp>0.85</ArmorRating_Sharp>
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<equippedStatOffsets>
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1.0</ToxicEnvironmentResistance>
</equippedStatOffsets>
<smeltable>false</smeltable>
<apparel>
<bodyPartGroups>
<li>UpperHead</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Custom/Ranger_Rick/Helmet/FCP_Ranger_Rick_Helmet</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<tags>
<li>FCP_Ranger_Rick</li>
</tags>
<defaultOutfitTags>
<li>FCP_Ranger_Rick</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
</ThingDef>
</Defs>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--_____ Revolvers _____-->
<!-- Ranger Ricks "Big Iron" Bullet -->
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="BaseBullet">
<defName>FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver</defName>
<label>Ranger Ricks "Big Iron" Bullet</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>24</damageAmountBase>
<stoppingPower>6</stoppingPower>
<speed>78</speed>
</projectile>
</ThingDef>
</Defs>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Pawnkinds __________-->
<!--_____ Unique _____-->
<!-- Ranger Rick -->
<PawnKindDef MayRequire="Rick.FCP.NCR" ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Ranger_Rick</defName>
<label>Ranger Rick</label>
<combatPower>120</combatPower>
<gearHealthRange>2</gearHealthRange>
<apparelMoney>1</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Ranger_Ricks_Helmet</li>
<li>FCP_Apparel_Ranger_Ricks_Duster</li>
<li>FCP_Apparel_Ranger_Ricks_Armor</li>
<li>FCP_Apparel_Ranger_Ricks_Uniform</li>
</apparelRequired>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_Ranger_Rick</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
<li>Bloodlust</li>
<li>Psychopath</li>
<li>Cannibal</li>
<li>TooSmart</li>
<li>Ascetic</li>
<li>Gay</li>
<li>Asexual</li>
<li>AnnoyingVoice</li>
<li>CreepyBreathing</li>
<li>Pyromaniac</li>
<li>Wimp</li>
<li>FastLearner</li>
<li>Undergrounder</li>
<li>Transhumanist</li>
<li>GreatMemory</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>0</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0</techHediffsChance>
<initialWillRange>4</initialWillRange>
<initialResistanceRange>40</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li MayRequire="Rick.FCP.NCR">FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Ranger_Rick</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>
@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unique Weapons __________-->
<!--_____ Ranger Rick _____-->
<!-- Ranger Ricks "Big Iron" Revolver -->
<ThingDef ParentName="BaseGun">
<defName>FCP_Gun_Ranger_Ricks_Big_Iron_Revolver</defName>
<label>"Big Iron"</label>
<description>.</description>
<graphicData>
<texPath>Weapons/Custom/Ranger_Rick/FCP_Ranger_Ricks_Revolver_Big_Iron</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.4</uiIconScale>
<soundInteract>Interact_Revolver</soundInteract>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<MarketValue>5000</MarketValue>
<Mass>2.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
<AccuracyShort>0.75</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.80</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<smeltable>false</smeltable>
<weaponTags>
<li>FCP_Ranger_Rick</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver</defaultProjectile>
<warmupTime>0.5</warmupTime>
<range>35</range>
<soundCast>Shot_Revolver</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>10</muzzleFlashScale>
</li>
</verbs>
<tools>
<li>
<label>grip</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>11</power>
<cooldownTime>1.6</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>12</power>
<cooldownTime>1.6</cooldownTime>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
</ThingDef>
</Defs>
@@ -5,7 +5,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Accessories_NCR_Bandoleer</defName>
<description>A bandoleer often worn by NCR troopers. Its used to store ammunition as well as personal trinkets or talismans.</description>
<description>A bandoleer often worn by NCR troopers. It's used to store ammunition as well as personal trinkets or talismans.</description>
<techLevel>Industrial</techLevel>
<label>Trooper Bandoleer</label>
<recipeMaker>
@@ -61,7 +61,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Accessories_NCR_Mantle</defName>
<description>A simple mantle made from heavy fabrics. NCR officers often strap these to their shoulder. It doesnt offer much protection but insulates fairly well.</description>
<description>A simple mantle made from heavy fabrics. NCR officers often strap these to their shoulder. It doesn't offer much protection but insulates fairly well.</description>
<techLevel>Industrial</techLevel>
<label>Trooper Mantle</label>
<recipeMaker>
@@ -46,6 +46,7 @@
<equippedStatOffsets>
<ConstructionSpeed>0.33</ConstructionSpeed> <!-- Repair +5 -->
<GeneralLaborSpeed>0.10</GeneralLaborSpeed> <!-- Repair +5 -->
<MoveSpeed>0.20</MoveSpeed> <!-- AP +20 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
@@ -79,7 +80,7 @@
<defName>FCP_Apparel_NCR_Ambassador_Dress</defName>
<label>NCR Ambassador Dress</label>
<description>A stylish dress often worn by the ambassadors of the New California Republic. While it provides little to no actual
protection, it boosts it's wearer confidence during negotiation.</description>
protection, it boosts its wearer's confidence during negotiation.</description>
<recipeMaker>
<researchPrerequisite>FCP_NCR_Civilian_Outfitters</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
@@ -145,8 +146,8 @@
<ThingDef ParentName="ApparelMakeableBase">
<defName>FCP_Apparel_NCR_Ambassador_Suit</defName>
<label>NCR Ambassador Suit</label>
<description>A stylish suit often worn by the ambassadors of the New California Republic. While it provides little to no actual protection, it boosts it's wearer confidence during negotiation.</description>
<label>NCR Ambassador's Suit</label>
<description>A stylish suit often worn by the ambassadors of the New California Republic. While it provides little to no actual protection, it boosts its wearer's confidence during negotiation.</description>
<recipeMaker>
<researchPrerequisite>FCP_NCR_Civilian_Outfitters</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
@@ -439,7 +440,7 @@
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets> <!-- Unsure how to represent the AP +20, maybe move speed? -->
<equippedStatOffsets>
<SocialImpact>0.5</SocialImpact> <!-- Charisma +2 -->
</equippedStatOffsets>
<apparel>
@@ -560,8 +561,7 @@
<ThingDef ParentName="FCP_NCR_Ranger_Outfit">
<defName>FCP_Apparel_NCR_Ranger_Vest</defName>
<label>NCR Ranger Vest Outfit</label>
<!-- CHANGE DESCRIPTION -->
<description>Rugged clothes worn by the desert rangers. This particular outfit comes with a red scarf. Like most ranger clothes, it insulates well against the heat.</description>
<description>A rugged vest worn by NCR Rangers. It provides good protection against the elements and is ideal for long patrols and reconnaissance missions in harsh environments.</description>
<graphicData>
<texPath>Apparel/NCR_Rangers/NCR_Ranger_Vest_Outfit/FCP_NCR_Ranger_Vest_Outfit</texPath>
</graphicData>
@@ -64,7 +64,7 @@
<ThingDef ParentName="ArmorHelmetMakeableBase" Name="FCP_NCR_Trooper_Helmet">
<defName>FCP_Apparel_NCR_Trooper_Helmet</defName>
<label>Trooper Helmet</label>
<label>Salvaged Power Armor Helmet</label>
<description>The standard helmet of the NCR armed forces. It is mass-produced in the NCR and easy to make and maintain but offers only marginal protection.</description>
<techLevel>Industrial</techLevel>
<recipeMaker>
@@ -11,7 +11,7 @@
<!-- NCR Guard Dog -->
<ThingDef MayRequire="Rick.FCP.Core.Tools" ParentName="FCP_Animal_Vicious_Dog_Base">
<ThingDef MayRequire="Rick.FCP.Animals" ParentName="FCP_Animal_Vicious_Dog_Base">
<defName>FCP_Animal_NCR_Guard_Dog</defName>
<label>NCR Guard Dog</label>
<description>Some dogs have been domesticated, even charged with guarding its owner and all thier property this animal will do so to the best of its ability. While others have been specially bred to be a true battle buddy for the NCR. Tasked with defending troops from harm in the form of dangerous chems, explosives and enemy combatants themselves.</description>
@@ -27,7 +27,7 @@
<!-- NCR Guard Dog -->
<PawnKindDef MayRequire="Rick.FCP.Core.Tools" ParentName="AnimalKindBase">
<PawnKindDef MayRequire="Rick.FCP.Animals" ParentName="AnimalKindBase">
<defName>FCP_Animal_NCR_Guard_Dog</defName>
<label>NCR Guard Dog</label>
<race>FCP_Animal_NCR_Guard_Dog</race>
@@ -38,7 +38,7 @@
<label>puppy</label>
<labelPlural>puppies</labelPlural>
<bodyGraphicData>
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
<drawSize>0.95</drawSize>
</bodyGraphicData>
<dessicatedBodyGraphicData>
@@ -252,7 +252,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>FCP_Gun_NCR_Hunting_Rifle</defName>
<label>NCR Standard Hunting Rifle</label>
<description>A powerful bolt-action rifle with an attached iron sight intended for hunting big game. It is durable, accurate and easy to use and maintain weapon and thus a popular choice not only for hunters, but for many snipers in the NCR, Legion, and other groups. This particular design is boasted by the NCR recon snipers, deaturing the two headed bear insignia.</description>
<description>A powerful bolt-action rifle with an attached iron sight intended for hunting big game. It is durable, accurate and easy to use and maintain weapon and thus a popular choice not only for hunters, but for many snipers in the NCR, Legion, and other groups. This particular design is boasted by the NCR recon snipers, featuring the two headed bear insignia.</description>
<graphicData>
<texPath>Weapons/Sniper_Rifle/FCP_Hunting_Rifle_Scope</texPath>
<graphicClass>Graphic_Single</graphicClass>
+1
View File
@@ -18,6 +18,7 @@
</modDependencies>
<loadAfter>
<li>Rick.FCP.Core.Tools</li>
<li>Rick.FCP.Animals</li>
</loadAfter>
</ModMetaData>