This commit is contained in:
RickGrymes
2025-03-14 15:28:49 -05:00
parent 8f1c736f83
commit 39f7b727b1
4 changed files with 41 additions and 42 deletions
@@ -534,7 +534,6 @@
<li>FCP_NCR_Private_Halford</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<li>FCP_NCR_Private_Halford</li>
<bodyTypeMale>Male</bodyTypeMale>
<possessions />
</BackstoryDef>
@@ -19,7 +19,7 @@
<enlistRequrementsNotSatisfiedKey>FCP_NCR_Enlist_Requrements_Not_Satisfied</enlistRequrementsNotSatisfiedKey>
<enlistedToHostileFactionKey>FCP_NCR_Enlisted_To_Hostile_Faction</enlistedToHostileFactionKey>
<enlistButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Enlist</enlistButtonIconTexPath>
<enlistedSoundDef>FCP_Card_Use</enlistedSoundDef>
<enlistedSoundDef>FCP_Sound_Card_Use</enlistedSoundDef>
<enlistedWithKey>FCP_NCR_Enlisted_With_Key</enlistedWithKey>
<!-- Mission Options -->
+36 -36
View File
@@ -9,7 +9,7 @@
<!-- Character Military Base -->
<PawnKindDef Name="FCP_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
<apparelMoney>9999</apparelMoney>
<gearHealthRange>10</gearHealthRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
@@ -86,7 +86,7 @@
<!-- General Olvier -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_General_Oliver</defName>
<label>General</label>
<combatPower>190</combatPower>
@@ -107,7 +107,7 @@
<!-- Colonel Hsu -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Colonel_Hsu</defName>
<label>Colonel</label>
<combatPower>95</combatPower>
@@ -131,7 +131,7 @@
<!-- Colonel Moore -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Colonel_Moore</defName>
<label>Colonel</label>
<combatPower>95</combatPower>
@@ -155,7 +155,7 @@
<!-- Major Dhatri -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Dhatri</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -179,7 +179,7 @@
<!-- Major Knight -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Knight</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -206,7 +206,7 @@
<!-- Major Kieran -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Kieran</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -230,7 +230,7 @@
<!-- Major Polatli -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Polatli</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -254,7 +254,7 @@
<!-- Captain Parker -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Captain_Parker</defName>
<label>Captain</label>
<combatPower>95</combatPower>
@@ -278,7 +278,7 @@
<!-- Captain Gilles -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Captain_Gilles</defName>
<label>Captain</label>
<combatPower>95</combatPower>
@@ -302,7 +302,7 @@
<!-- Lieutenant Gorobets -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Lieutenant_Gorobets</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
@@ -330,7 +330,7 @@
<!-- Lieutenant Hayes -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Lieutenant_Hayes</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
@@ -354,7 +354,7 @@
<!-- Lieutenant Boyd -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Lieutenant_Boyd</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
@@ -379,7 +379,7 @@
<!-- Sergeant Bitter-Root -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Sergeant_Bitter_Root</defName>
<label>Sergeant</label>
<combatPower>95</combatPower>
@@ -404,7 +404,7 @@
<!-- Corporal Betsy -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Betsy</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
@@ -429,7 +429,7 @@
<!-- Corporal Sterling -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Sterling</defName>
<label>Corporal</label>
<combatPower>110</combatPower>
@@ -453,7 +453,7 @@
<!-- Private Brooks (10 of Spades) -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_10_of_Spades</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -477,7 +477,7 @@
<!-- Corporal Mags -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Mags</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
@@ -500,10 +500,10 @@
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private O'Hanrahan -->
<!-- Private O'Hanahan -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<defName>FCP_NCR_Private_O_Hanrahan</defName>
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_O_Hanahan</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -516,7 +516,7 @@
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_O_Hanrahan</li>
<li>FCP_NCR_Private_O_Hanahan</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
@@ -524,7 +524,7 @@
<!-- Private Poindexter -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Poindexter</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -546,7 +546,7 @@
<!-- Private Razz -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Razz</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -568,7 +568,7 @@
<!-- Private Halford -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Halford</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -593,7 +593,7 @@
<!-- Private Seamer -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Seamer</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -618,7 +618,7 @@
<!-- Corporal Walter Hornsby -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Hornsby</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
@@ -643,7 +643,7 @@
<!-- Ranger Comm Officer Castillo -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Castillo</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -668,7 +668,7 @@
<!-- Ranger Ghost -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Ghost</defName>
<label>Ranger</label>
<combatPower>95</combatPower>
@@ -693,7 +693,7 @@
<!-- Ranger Comm Officer Green -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Green</defName>
<label>Ranger Comm Officer Green</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -718,7 +718,7 @@
<!-- Ranger Jackson (Mojave Outpost) -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_A_Jackson</defName>
<label>Ranger</label>
<combatPower>95</combatPower>
@@ -743,7 +743,7 @@
<!-- Ranger Comm Officer Lenk -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Lenk</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -768,7 +768,7 @@
<!-- Ranger Comm Officer Scheffer -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Scheffer</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -793,7 +793,7 @@
<!-- Ranger Comm Officer Stepinac -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Stepinac</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -818,7 +818,7 @@
<!-- Ranger Comm Officer Tilden -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Tilden</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -843,7 +843,7 @@
<!-- Patrol Ranger Bryce Anders -->
<PawnKindDef ParentName="FCP_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Patrol_Ranger_Anders</defName>
<label>Patrol Ranger</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -19,7 +19,7 @@
<recipeMaker>
<researchPrerequisites>
<li>FCP_NCR_Standard_Trooper_Corps</li>
<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>
@@ -99,7 +99,7 @@
<recipeMaker>
<researchPrerequisites>
<li>FCP_NCR_Ranger_Elite_Corps</li>
<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>
@@ -178,7 +178,7 @@
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>
@@ -264,7 +264,7 @@
</weaponClasses>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Tools_Advanced_Weapons_Manufacturing</li>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>