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FCP-NCR/1.5/Defs/PawnKindDefs/PawnKinds.xml
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2025-03-14 15:28:49 -05:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Pawnkinds __________-->
<!--_____ NCR Pawnkinds _____-->
<!--___ Characters ___-->
<!-- Character Military Base -->
<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
<apparelMoney>9999</apparelMoney>
<gearHealthRange>10</gearHealthRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<weaponMoney>9999</weaponMoney>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- President Kimball -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_President_Kimball</defName>
<label>President</label>
<factionLeader>true</factionLeader>
<combatPower>100</combatPower>
<apparelRequired>
<li>FCP_Apparel_NCR_Presidents_Suit</li>
</apparelRequired>
<!-- <weaponMoney>1000~1001</weaponMoney> -->
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_President_Kimball</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Ambassador Crocker -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ambassador_Crocker</defName>
<label>Ambassador</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCR_Ambassador</li>
</apparelTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ambassador_Crocker</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- General Olvier -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_General_Oliver</defName>
<label>General</label>
<combatPower>190</combatPower>
<apparelTags>
<li>FCP_NCR_General</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_General_Oliver</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Colonel Hsu -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Colonel_Hsu</defName>
<label>Colonel</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Colonel_Hsu</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Colonel Moore -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Colonel_Moore</defName>
<label>Colonel</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Colonel_Moore</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Major Dhatri -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Dhatri</defName>
<label>Major</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Major_Dhatri</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Major Knight -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Knight</defName>
<label>Major</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<forcedTraits>
<li>Gay</li>
</forcedTraits>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Major_Knight</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Major Kieran -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Kieran</defName>
<label>Major</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Major_Kieran</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Major Polatli -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Major_Polatli</defName>
<label>Major</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Major_Polatli</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Captain Parker -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Captain_Parker</defName>
<label>Captain</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Captain_Parker</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Captain Gilles -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Captain_Gilles</defName>
<label>Captain</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Captain_Gilles</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Lieutenant Gorobets -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Lieutenant_Gorobets</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_Mantle_Armor</li>
<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Lieutenant_Gorobets</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Lieutenant Hayes -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Lieutenant_Hayes</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Lieutenant_Hayes</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Lieutenant Boyd -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Lieutenant_Boyd</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Lieutenant_Boyd</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Sergeant Bitter-Root -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Sergeant_Bitter_Root</defName>
<label>Sergeant</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</li>
<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Sergeant_Bitter_Root</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Corporal Betsy -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Betsy</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</li>
<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Corporal_Betsy</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Corporal Sterling -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Sterling</defName>
<label>Corporal</label>
<combatPower>110</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Hat_Patrol</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_La_Lounge_Carbine</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Corporal_Sterling</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Brooks (10 of Spades) -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_10_of_Spades</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_10_of_Spades</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Corporal Mags -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Mags</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Corporal_Mags</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private O'Hanahan -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_O_Hanahan</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_O_Hanahan</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Poindexter -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Poindexter</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_Poindexter</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Razz -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Razz</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_Razz</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Halford -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Halford</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCR_MP_Helmet</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_Halford</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Seamer -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Private_Seamer</defName>
<label>Private</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCR_MP_Helmet</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Private_Seamer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Corporal Walter Hornsby -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Corporal_Hornsby</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCR_MP_Helmet</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Corporal_Hornsby</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Castillo -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Castillo</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Castillo</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Ghost -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Ghost</defName>
<label>Ranger</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Hat_Grey</li>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Ghost</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Green -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Green</defName>
<label>Ranger Comm Officer Green</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Green</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Jackson (Mojave Outpost) -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_A_Jackson</defName>
<label>Ranger</label>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Hat_Brown</li>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_A_Jackson</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Lenk -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Lenk</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Lenk</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Scheffer -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Scheffer</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Scheffer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Stepinac -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Stepinac</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Stepinac</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Tilden -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Ranger_Tilden</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Ranger_Tilden</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Patrol Ranger Bryce Anders -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_NCR_Patrol_Ranger_Anders</defName>
<label>Patrol Ranger</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Hat_Patrol</li>
<li>FCP_Apparel_NCR_Ranger_Patrol_Armor</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_NCR_Patrol_Ranger_Anders</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!--___ Civilians ___-->
<!-- Engineer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Engineer</defName>
<label>NCR engineer</label>
<combatPower>25</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_NCR_Engineer_Jumpsuit</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Citizen</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Citizen -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Citizen</defName>
<label>NCR Citizen</label>
<combatPower>55</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_Wastelander_Apparel</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Citizen</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCRCF Inmate -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_NCRCF_Inmate</defName>
<label>NCRCF Inmate</label>
<combatPower>25</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCRCF_Inmate</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCRCF_Inmate</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<modExtensions>
<li Class=" FCP.Core.ModExtension_PawnKindProperties">
<purchasableFromTrader>True</purchasableFromTrader>
</li>
</modExtensions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCRCF Guard -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_NCRCF_Guard</defName>
<label>NCRCF Guard</label>
<combatPower>80</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
<li>FCP_NCR_Citizen</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Traders ___-->
<!-- NCR Quartermaster -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Quartermaster</defName>
<label>NCR Quartermaster</label>
<trader>true</trader>
<combatPower>65</combatPower>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Quartermaster</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCRCF Warden -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_NCRCF_Warden</defName>
<label>NCRCF Warden</label>
<trader>true</trader>
<combatPower>90</combatPower>
<itemQuality>Poor</itemQuality>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Crimson Caravan Trader -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Crimson_Caravan_Trader</defName>
<label>NCR Crimson Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Caravaneer</li>
<li>FCP_Wasteland_Trader</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Politicians ___-->
<!-- Tax Collector -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Tax_Collector</defName>
<label>NCR Tax Collector</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCR_Ambassador</li>
</apparelTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Tax_Collector</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Ambassador -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ambassador</defName>
<label>NCR Ambassador</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCR_Ambassador</li>
</apparelTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- President -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_President</defName>
<label>NCR President</label>
<factionLeader>true</factionLeader>
<combatPower>100</combatPower>
<apparelRequired>
<li>FCP_Apparel_NCR_Presidents_Suit</li>
</apparelRequired>
<!-- <weaponMoney>1000~1001</weaponMoney> -->
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Military ___-->
<!-- NCR Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Trooper</defName>
<label>NCR trooper</label>
<combatPower>65</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR MP -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_MP</defName>
<label>NCR Military Police</label>
<combatPower>60</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_MP</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_MP_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Scout Recon -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Scout_Recon</defName>
<label>NCR 1st Recon Scout</label>
<combatPower>75</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper_Recon</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Recon_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Heavy Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Trooper_Heavy</defName>
<label>NCR Heavy Trooper</label>
<combatPower>90</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper_Heavy</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<forcedTraits>
<Psychopath/>
</forcedTraits>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Officer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Officer</defName>
<label>NCR Officer</label>
<combatPower>95</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Officer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- General -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_General</defName>
<label>NCR General</label>
<combatPower>190</combatPower>
<apparelMoney>9999</apparelMoney>
<apparelTags>
<li>FCP_NCR_General</li>
</apparelTags>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
</weaponTags>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Ranger Volunteer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ranger_Volunteer</defName>
<label>NCR ranger</label>
<combatPower>75</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelMoney>9999</apparelMoney>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Ranger Patrol -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ranger_Patrolman</defName>
<label>NCR Ranger</label>
<combatPower>80</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Ranger_Patrol</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Veteran Ranger -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ranger_Veteran</defName>
<label>NCR Veteran Ranger</label>
<combatPower>85</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>1</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_NCR_Veteran_Ranger_Helmet</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Duster</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Armor</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Uniform</li>
</apparelRequired>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
<li>FCP_NCR_Anti_Material_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>