mirror of
https://github.com/FalloutCollaborationProject/FCP-Melee-Weapons.git
synced 2026-07-27 17:02:40 -07:00
Add soundInteract and soundMeleeHit tags to melee weapon definitions across the mod. Each weapon now has appropriate audio feedback for interaction and hit sounds tailored to the weapon type.
1251 lines
44 KiB
XML
1251 lines
44 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Melee Weapons __________-->
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<!--_____ Blunt Weapons _____-->
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<!-- Baseball Bat -->
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<ThingDef ParentName="FCP_Melee_Blunt_Base">
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<defName>FCP_Melee_Bat</defName>
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<label>Baseball Bat</label>
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<description>A classic wooden baseball bat, repurposed as a simple but effective melee weapon. While not designed for combat, a solid swing can break bones and deter attackers.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Bat</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<soundInteract>FCP_Sound_Interact_BaseballBat</soundInteract>
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<costList>
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<WoodLog>30</WoodLog>
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</costList>
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<statBases>
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<MarketValue>80</MarketValue>
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<WorkToMake>3000</WorkToMake>
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<Mass>1.2</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>2</Crafting>
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</skillRequirements>
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<displayPriority>500</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>7</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>bat</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>14</power>
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<cooldownTime>2</cooldownTime>
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<soundMeleeHit>FCP_Sound_Hit_Sledge_Wood</soundMeleeHit>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Aluminum Bat -->
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<ThingDef ParentName="FCP_Melee_Blunt_Base">
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<defName>FCP_Melee_Bat_Aluminum</defName>
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<label>Aluminum Bat</label>
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<description>A lightweight aluminum baseball bat. More durable than its wooden counterpart and capable of delivering faster, harder swings. A favorite among wasteland brawlers.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Bat_Aluminum</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<costList>
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<Steel>25</Steel>
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</costList>
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<statBases>
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<MarketValue>120</MarketValue>
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<WorkToMake>4000</WorkToMake>
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<Mass>1.0</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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<displayPriority>501</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>1.9</cooldownTime>
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</li>
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<li>
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<label>bat</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>16</power>
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<cooldownTime>1.9</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Spiked Bat -->
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<ThingDef ParentName="FCP_Melee_Sharp_Base">
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<defName>FCP_Melee_Bat_Spiked</defName>
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<label>Spiked Bat</label>
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<description>A baseball bat with nails and metal spikes driven through the head. Turns a simple blunt weapon into something far more vicious, capable of tearing flesh as well as breaking bones.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Bat_Spiked</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<costList>
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<FCP_Melee_Bat>1</FCP_Melee_Bat>
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<Steel>5</Steel>
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</costList>
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<statBases>
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<MarketValue>180</MarketValue>
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<WorkToMake>4500</WorkToMake>
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<Mass>1.5</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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<displayPriority>502</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>spiked head</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Stab</li>
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<li>Blunt</li>
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</capacities>
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<power>17</power>
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<cooldownTime>2.1</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Saw Bat -->
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<ThingDef ParentName="FCP_Melee_Sharp_Base">
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<defName>FCP_Melee_Bat_Saw</defName>
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<label>Saw Bat</label>
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<description>A baseball bat modified with circular saw blades attached to its head. A brutal and terrifying weapon that can slice through flesh and armor alike.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Bat_Saw</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<costList>
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<FCP_Melee_Bat>1</FCP_Melee_Bat>
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<Steel>15</Steel>
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</costList>
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<statBases>
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<MarketValue>220</MarketValue>
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<WorkToMake>6000</WorkToMake>
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<Mass>2.0</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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<displayPriority>503</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>saw blades</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>19</power>
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<cooldownTime>2.2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Spiked Board -->
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<ThingDef ParentName="FCP_Melee_Sharp_Base">
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<defName>FCP_Melee_Board_Spiked</defName>
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<label>Spiked Board</label>
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<description>A simple wooden board with nails driven through it. Crude but effective, this makeshift weapon is common among raiders and desperate survivors.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Board_Spiked</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<costList>
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<WoodLog>15</WoodLog>
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<Steel>3</Steel>
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</costList>
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<statBases>
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<MarketValue>60</MarketValue>
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<WorkToMake>2000</WorkToMake>
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<Mass>1.3</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>1</Crafting>
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</skillRequirements>
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<displayPriority>504</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>board</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>10</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>nails</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>12</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Pool Cue -->
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<ThingDef ParentName="FCP_Melee_Blunt_Base">
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<defName>FCP_Melee_Pool_Cue</defName>
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<label>Pool Cue</label>
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<description>A long wooden pool cue. While fragile compared to dedicated weapons, its reach and ability to deliver quick pokes make it useful in a pinch.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Pool_Cue</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
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<costList>
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<WoodLog>20</WoodLog>
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</costList>
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<statBases>
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<MarketValue>50</MarketValue>
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<WorkToMake>2000</WorkToMake>
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<Mass>0.6</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>2</Crafting>
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</skillRequirements>
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<displayPriority>505</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>tip</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>10</power>
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<cooldownTime>1.6</cooldownTime>
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</li>
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<li>
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<label>shaft</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1.7</cooldownTime>
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<soundMeleeHit>FCP_Sound_Hit_PoolCue</soundMeleeHit>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Rebar Club -->
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<ThingDef ParentName="FCP_Melee_Blunt_Base">
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<defName>FCP_Melee_Rebar_Club</defName>
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<label>Rebar Club</label>
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<description>A heavy length of construction rebar wrapped with tape for a grip. Simple, brutal, and readily available in the ruins of the old world.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Rebar_Club</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
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<costList>
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<Steel>20</Steel>
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</costList>
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<statBases>
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<MarketValue>150</MarketValue>
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<WorkToMake>2500</WorkToMake>
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<Mass>2.0</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>1</Crafting>
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</skillRequirements>
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<displayPriority>506</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2.1</cooldownTime>
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</li>
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<li>
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<label>head</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>16</power>
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<cooldownTime>2.2</cooldownTime>
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<soundMeleeHit>FCP_Sound_Hit_RebarClub</soundMeleeHit>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Rolling Pin -->
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<ThingDef ParentName="FCP_Melee_Blunt_Base">
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<defName>FCP_Melee_Rolling_Pin</defName>
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<label>Rolling Pin</label>
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<description>A wooden rolling pin typically used for baking. In the wasteland, even kitchen utensils can become weapons. Light and fast, if not particularly deadly.</description>
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<graphicData>
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<texPath>Melee_Weapons/FCP_Rolling_Pin</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.2</uiIconScale>
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<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
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<soundInteract>FCP_Sound_Interact_RollingPin</soundInteract>
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<costList>
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<WoodLog>10</WoodLog>
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</costList>
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<statBases>
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<MarketValue>50</MarketValue>
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<WorkToMake>1500</WorkToMake>
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<Mass>0.5</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>1</Crafting>
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</skillRequirements>
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<displayPriority>507</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Melee_Makeshift</li>
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</weaponTags>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>5</power>
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<cooldownTime>1.4</cooldownTime>
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</li>
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<li>
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<label>roller</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>8</power>
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<cooldownTime>1.5</cooldownTime>
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<soundMeleeHit>FCP_Sound_Hit_Sledge_Wood</soundMeleeHit>
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</li>
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</tools>
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<comps>
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|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Scrap Pipe -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Blunt_Base">
|
|
<defName>FCP_Melee_Scrap_Pipe</defName>
|
|
<label>Scrap Pipe</label>
|
|
<description>A length of metal pipe scavenged from old plumbing or industrial ruins. Heavy and durable, making for a reliable bludgeoning weapon.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Scrap_Pipe</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<costList>
|
|
<Steel>15</Steel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>60</MarketValue>
|
|
<WorkToMake>2000</WorkToMake>
|
|
<Mass>1.5</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>1</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>508</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Makeshift</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>pipe end</label>
|
|
<capacities>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>1.9</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>pipe</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>14</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- 9 Iron -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Blunt_Base">
|
|
<defName>FCP_Melee_9_Iron</defName>
|
|
<label>9 Iron</label>
|
|
<description>A pre-war golf club, the 9 iron. The weighted head and long shaft make for surprisingly effective swings. Fore!</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_9_Iron</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
|
|
<costList>
|
|
<Steel>20</Steel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>90</MarketValue>
|
|
<WorkToMake>3000</WorkToMake>
|
|
<Mass>0.8</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>2</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>509</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Makeshift</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>grip</label>
|
|
<capacities>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>7</power>
|
|
<cooldownTime>1.7</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>club head</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>15</power>
|
|
<cooldownTime>1.8</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_GolfClub</soundMeleeHit>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Sledgehammer -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Blunt_Base">
|
|
<defName>FCP_Melee_Sledgehammer</defName>
|
|
<label>Sledgehammer</label>
|
|
<description>A heavy sledgehammer designed for demolition work. Slow to swing, but delivers devastating blows that can crush bone and dent armor.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Sledgehammer</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
|
|
<costList>
|
|
<Steel>40</Steel>
|
|
<WoodLog>10</WoodLog>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>180</MarketValue>
|
|
<WorkToMake>6000</WorkToMake>
|
|
<Mass>4.5</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>3</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>510</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Heavy</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2.2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>head</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>22</power>
|
|
<cooldownTime>2.6</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_Sledgehammer</soundMeleeHit>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Super Sledge -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Blunt_Base">
|
|
<defName>FCP_Melee_Super_Sledge</defName>
|
|
<label>Super Sledge</label>
|
|
<description>A massive pre-war military sledgehammer enhanced with kinetic energy storage technology. Each swing releases tremendous force, capable of sending enemies flying and crushing power armor. A true wasteland legend.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Super_Sledge</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<techLevel>Spacer</techLevel>
|
|
<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
|
|
<costList>
|
|
<Steel>60</Steel>
|
|
<Plasteel>20</Plasteel>
|
|
<ComponentIndustrial>3</ComponentIndustrial>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>850</MarketValue>
|
|
<WorkToMake>15000</WorkToMake>
|
|
<Mass>6.0</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>8</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers>
|
|
<li>FCP_Production_Complex_Weapons_Workbench</li>
|
|
</recipeUsers>
|
|
<displayPriority>511</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Heavy</li>
|
|
<li>FCP_Melee_Advanced</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>12</power>
|
|
<cooldownTime>2.4</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>kinetic head</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>32</power>
|
|
<cooldownTime>2.8</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_SuperSledge</soundMeleeHit>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!--_____ Sharp Weapons _____-->
|
|
|
|
<!-- Meat Cleaver -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Meat_Cleaver</defName>
|
|
<label>Meat Cleaver</label>
|
|
<description>A heavy butcher's cleaver designed for cutting through meat and bone. In the wasteland, it serves just as well against human targets.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Meat_Cleaver</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
|
|
<costList>
|
|
<Steel>25</Steel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>120</MarketValue>
|
|
<WorkToMake>3500</WorkToMake>
|
|
<Mass>0.9</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>2</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>520</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Makeshift</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>7</power>
|
|
<cooldownTime>1.8</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>blade</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>16</power>
|
|
<cooldownTime>1.9</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_Sword</soundMeleeHit>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Scrap Axe -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Scrap_Axe</defName>
|
|
<label>Scrap Axe</label>
|
|
<description>An improvised axe made from scrap metal and a wooden handle. Rough but effective for both chopping wood and splitting skulls.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Scrap_Axe</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<costList>
|
|
<Steel>20</Steel>
|
|
<WoodLog>10</WoodLog>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>100</MarketValue>
|
|
<WorkToMake>4000</WorkToMake>
|
|
<Mass>1.8</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>2</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>521</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Makeshift</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>8</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>edge</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>18</power>
|
|
<cooldownTime>2.1</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Scrap Machete -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Scrap_Machete</defName>
|
|
<label>Scrap Machete</label>
|
|
<description>A crude machete fashioned from scrap metal. The blade is rough but sharp enough to hack through flesh and vegetation alike.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Scrap_Machete</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<costList>
|
|
<Steel>20</Steel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>110</MarketValue>
|
|
<WorkToMake>3500</WorkToMake>
|
|
<Mass>1.0</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>2</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>522</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Makeshift</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>7</power>
|
|
<cooldownTime>1.8</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>blade</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>17</power>
|
|
<cooldownTime>1.9</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Common</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Bumper Sword -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Bumper_Sword</defName>
|
|
<label>Bumper Sword</label>
|
|
<description>A massive blade forged from a pre-war car bumper. Heavy and unwieldy, but capable of cleaving through enemies with tremendous force. A favorite of super mutants and other hulking wastelanders.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Bumber_Sword</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<soundInteract>FCP_Sound_Interact_Sword</soundInteract>
|
|
<costList>
|
|
<Steel>60</Steel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>200</MarketValue>
|
|
<WorkToMake>8000</WorkToMake>
|
|
<Mass>5.0</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Makeshift_Weapons</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>4</Crafting>
|
|
</skillRequirements>
|
|
<displayPriority>523</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Heavy</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>10</power>
|
|
<cooldownTime>2.4</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>blade</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>26</power>
|
|
<cooldownTime>2.6</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_Sword</soundMeleeHit>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Chainsaw -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Chainsaw</defName>
|
|
<label>Chainsaw</label>
|
|
<description>A pre-war chainsaw repurposed for combat. The roaring engine and spinning chain make for a terrifying and deadly weapon, capable of tearing through flesh and light armor.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Chainsaw</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<costList>
|
|
<Steel>40</Steel>
|
|
<ComponentIndustrial>2</ComponentIndustrial>
|
|
<Chemfuel>20</Chemfuel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>450</MarketValue>
|
|
<WorkToMake>10000</WorkToMake>
|
|
<Mass>3.5</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-45</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>5</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers>
|
|
<li>FCP_Production_Complex_Weapons_Workbench</li>
|
|
</recipeUsers>
|
|
<displayPriority>524</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Heavy</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2.2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>chain</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>24</power>
|
|
<cooldownTime>2.3</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Mr. Handy Buzz Blade -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Mr_Handy_Buzz_Blade</defName>
|
|
<label>Mr. Handy Buzz Blade</label>
|
|
<description>A circular saw blade salvaged from a Mr. Handy robot, modified with a grip for handheld use. The spinning blade can slice through almost anything with ease.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Mr_Handy_Buzz_Blade</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<costList>
|
|
<Steel>30</Steel>
|
|
<ComponentIndustrial>2</ComponentIndustrial>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>650</MarketValue>
|
|
<WorkToMake>8000</WorkToMake>
|
|
<Mass>1.5</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-45</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>5</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers>
|
|
<li>FCP_Production_Complex_Weapons_Workbench</li>
|
|
</recipeUsers>
|
|
<displayPriority>525</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Advanced</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>8</power>
|
|
<cooldownTime>1.8</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>blade</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>20</power>
|
|
<cooldownTime>1.9</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Ripper -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Ripper</defName>
|
|
<label>Ripper</label>
|
|
<description>A compact handheld chainsaw designed by the U.S. military for close-quarters combat. The small, fast-spinning chain can rip through flesh and armor with horrifying efficiency.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Ripper</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<techLevel>Spacer</techLevel>
|
|
<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
|
|
<costList>
|
|
<Steel>35</Steel>
|
|
<Plasteel>10</Plasteel>
|
|
<ComponentIndustrial>3</ComponentIndustrial>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>580</MarketValue>
|
|
<WorkToMake>12000</WorkToMake>
|
|
<Mass>1.8</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-45</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>7</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers>
|
|
<li>FCP_Production_Complex_Weapons_Workbench</li>
|
|
</recipeUsers>
|
|
<displayPriority>526</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Advanced</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>1.6</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>chain</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>22</power>
|
|
<cooldownTime>1.7</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_Ripper</soundMeleeHit>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Shishkebab -->
|
|
|
|
<ThingDef ParentName="FCP_Melee_Sharp_Base">
|
|
<defName>FCP_Melee_Shishkebab</defName>
|
|
<label>Shishkebab</label>
|
|
<description>A legendary wasteland weapon - a makeshift flaming sword constructed from a motorcycle gas tank, pilot light, and lawnmower blade. The fuel-fed flames coat the blade, allowing it to slice and burn enemies simultaneously.</description>
|
|
<graphicData>
|
|
<texPath>Melee_Weapons/FCP_Shishkebab</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<uiIconScale>1.2</uiIconScale>
|
|
<smeltable>false</smeltable><uiIconScale>1.2</uiIconScale>
|
|
<soundInteract>FCP_Sound_Interact_Melee_Generic</soundInteract>
|
|
<costList>
|
|
<Steel>30</Steel>
|
|
<ComponentIndustrial>2</ComponentIndustrial>
|
|
<Chemfuel>30</Chemfuel>
|
|
</costList>
|
|
<statBases>
|
|
<MarketValue>420</MarketValue>
|
|
<WorkToMake>10000</WorkToMake>
|
|
<Mass>2.5</Mass>
|
|
</statBases>
|
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
<recipeMaker>
|
|
<researchPrerequisites>
|
|
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
|
|
</researchPrerequisites>
|
|
<skillRequirements>
|
|
<Crafting>6</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers>
|
|
<li>FCP_Production_Complex_Weapons_Workbench</li>
|
|
</recipeUsers>
|
|
<displayPriority>527</displayPriority>
|
|
</recipeMaker>
|
|
<weaponTags>
|
|
<li>FCP_Melee_Advanced</li>
|
|
</weaponTags>
|
|
<tools>
|
|
<li>
|
|
<label>handle</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>flaming blade</label>
|
|
<labelUsedInLogging>false</labelUsedInLogging>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>21</power>
|
|
<cooldownTime>2.1</cooldownTime>
|
|
<soundMeleeHit>FCP_Sound_Hit_Shishkebab</soundMeleeHit>
|
|
<extraMeleeDamages>
|
|
<li>
|
|
<def>Flame</def>
|
|
<amount>8</amount>
|
|
</li>
|
|
</extraMeleeDamages>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
</Defs>
|
|
|