Commit Graph
13 Commits
Author SHA1 Message Date
RickGrymes 2d05088fb1 Add sound effects to melee weapons
Add soundInteract and soundMeleeHit tags to melee weapon definitions across the mod. Each weapon now has appropriate audio feedback for interaction and hit sounds tailored to the weapon type.
2026-07-15 23:22:50 -05:00
RickGrymes 0efb7826a7 Mark melee weapons as non-smeltable
Insert <smeltable>false</smeltable> into multiple ThingDef entries in 1.6/Defs/Melee_Weapon_Defs.xml so melee weapons cannot be smelted. The edits appear in each weapon block alongside the existing uiIconScale setting; note the uiIconScale line was duplicated at each insertion and a final trailing newline was added.
2026-05-17 12:42:39 -05:00
RickGrymes e366877b0e Add complex weapons workbench to melee recipes
Add FCP_Production_Complex_Weapons_Workbench as <recipeUsers> for several recipeMaker entries in 1.6/Defs/Melee_Weapon_Defs.xml. This ties those melee weapon recipes to the mod's Complex Weapons Workbench so the bench is required to craft them; no other recipe fields were modified.
2026-02-24 00:52:47 -06:00
Ranger RickandGitHub f744cc111c Merge pull request #1 from AlvalorDev/main
FCP Weapon Base Def
2026-02-20 21:14:49 -06:00
RickGrymes eafe8efa5e Add FCP_Icon.png and update ModIcon.png
Added a new FCP_Icon.png image to the About directory and updated the existing ModIcon.png with a new version.
2026-01-16 04:37:59 -06:00
RickGrymes 71e6756c9a Add MarketValue to makeshift melee weapons
Introduced the MarketValue stat to several makeshift melee weapon ThingDefs, including Baseball Bat, Aluminum Bat, Spiked Bat, Saw Bat, and Spiked Board. This change helps balance in-game economy and trade value for these items.
2026-01-11 23:11:50 -06:00
RickGrymes ffe5c5b3ed Add newline at end of Melee_Weapon_Defs.xml
Appended a newline character at the end of the Melee_Weapon_Defs.xml file to conform to standard file formatting practices.
2026-01-10 14:14:10 -06:00
RickGrymes 1e4b21ae8e Update costList to use FCP_Melee_Bat in weapon defs
Replaces <FCP_Bat> with <FCP_Melee_Bat> in the costList for relevant melee weapon definitions to ensure correct resource referencing.
2025-12-28 03:03:36 -06:00
RickGrymes a7bf154675 Prefix melee weapon defNames with 'FCP_Melee_'
Updated all melee weapon <defName> entries to use the 'FCP_Melee_' prefix for consistency and improved organization within the XML definitions.
2025-12-28 02:40:59 -06:00
RickGrymes b3dfcdd8ad Add melee weapon defs and textures for RimWorld 1.6
Introduces a comprehensive set of melee weapon definitions in 1.6/Defs/Melee_Weapon_Defs.xml, including blunt and sharp weapons such as bats, axes, sledgehammers, and unique Fallout-inspired items. Adds corresponding weapon textures under Common/Textures/Melee_Weapons, updates About.xml for RimWorld 1.6 support, and includes new mod icon and preview images.
2025-12-28 01:26:00 -06:00
RickGrymes 376bd4a709 Update About.xml 2025-05-11 08:43:34 -05:00
RickGrymes 0668023522 Create Preview.png 2025-03-16 10:58:28 -05:00
Ranger RickandGitHub f42623a027 Create README.md 2024-12-13 14:44:23 -06:00