Add FCP_Production_Complex_Weapons_Workbench as <recipeUsers> for several recipeMaker entries in 1.6/Defs/Melee_Weapon_Defs.xml. This ties those melee weapon recipes to the mod's Complex Weapons Workbench so the bench is required to craft them; no other recipe fields were modified.
Introduced the MarketValue stat to several makeshift melee weapon ThingDefs, including Baseball Bat, Aluminum Bat, Spiked Bat, Saw Bat, and Spiked Board. This change helps balance in-game economy and trade value for these items.
Introduces a comprehensive set of melee weapon definitions in 1.6/Defs/Melee_Weapon_Defs.xml, including blunt and sharp weapons such as bats, axes, sledgehammers, and unique Fallout-inspired items. Adds corresponding weapon textures under Common/Textures/Melee_Weapons, updates About.xml for RimWorld 1.6 support, and includes new mod icon and preview images.