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FCP-Ghouls/1.5/Defs/GeneDefs/Goul_Body.xml
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XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Ghoul Body Gene __________-->
<!-- Ghoul -->
<GeneDef ParentName="GeneBodyBase">
<defName>FCP_Gene_Ghoul_Body</defName>
<label>Ghoul Body</label>
<description>This gene gives the carrier the distinctive, decayed body of a ghoul—skin mottled and withered by intense radiation, yet remarkably resilient. Ghouls are often shunned for their appearance, but their bodies endure where others would perish.</description>
<iconPath>UI/Icons/Genes/Gene_BodyStandard</iconPath>
<displayOrderInCategory>0</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<selectionWeight>0</selectionWeight>
<exclusionTags>
<li>Bodies</li>
<li>Body</li>
</exclusionTags>
<fur>FCP_Fur</fur>
<skinIsHairColor>false</skinIsHairColor>
<tattoosVisible>false</tattoosVisible>
<iconColor>(157, 188, 200)</iconColor>
<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
<renderNodeProperties>
<li>
<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
<workerClass>FCP_Ghoul.PawnRenderNodeWorker_CustomColor</workerClass>
<baseLayer>5</baseLayer>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Skin</colorType>
<parentTagDef>Body</parentTagDef>
</li>
</renderNodeProperties>
<modExtensions>
<li Class="FCP_Ghoul.Fur_ModExtension"></li>
</modExtensions>
</GeneDef>
</Defs>