mirror of
https://github.com/FalloutCollaborationProject/FCP-Ghouls.git
synced 2026-07-27 17:02:21 -07:00
ghouls
This commit is contained in:
@@ -75,7 +75,7 @@
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<minAgeActive>3</minAgeActive>
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<modExtensions>
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<li Class="FCP_Ghoul.FeralityGene_ModExtension">
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<rate>2</rate>
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<rate>10000</rate>
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<amountReduced>20</amountReduced>
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<drugs>
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<li>GoJuice</li>
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@@ -3,55 +3,6 @@
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<!--__________ Ghoul Heads __________-->
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<!-- Ghoul Heads -->
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<GeneDef>
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<defName>FCP_Gene_Ghoul_Head</defName>
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<label>Ghoul Head</label>
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<labelShortAdj>Ghoul Head</labelShortAdj>
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<description>Transforms the head into that of a ghoul—marked by leathery, mottled skin and sunken features. This mutation is a visible sign of surviving extreme radiation, but often causes discomfort or fear in others.</description>
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<biostatCpx>1</biostatCpx>
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<biostatMet>-1</biostatMet>
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<displayCategory>Miscellaneous</displayCategory>
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<displayOrderInCategory>400</displayOrderInCategory>
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<iconPath>UI/Icons/Genes/FCP_Gene_Ghoul</iconPath>
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<iconColor>(0.75, 0.75, 0.75)</iconColor>
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<forcedHeadTypes>
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<li>FCP_HeadType_Ghoul_AverageNormal_Male</li>
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<li>FCP_HeadType_Ghoul_AverageNormal_Female</li>
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<li>FCP_HeadType_Ghoul_AveragePointy_Male</li>
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<li>FCP_HeadType_Ghoul_AveragePointy_Female</li>
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<li>FCP_HeadType_Ghoul_AverageWide_Male</li>
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<li>FCP_HeadType_Ghoul_AverageWide_Female</li>
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<li>FCP_HeadType_Ghoul_NarrowNormal_Male</li>
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<li>FCP_HeadType_Ghoul_NarrowNormal_Female</li>
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<li>FCP_HeadType_Ghoul_NarrowPointy_Male</li>
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<li>FCP_HeadType_Ghoul_NarrowPointy_Female</li>
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<li>FCP_HeadType_Ghoul_NarrowWide_Male</li>
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<li>FCP_HeadType_Ghoul_NarrowWide_Female</li>
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</forcedHeadTypes>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<hairTagFilter>
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<whitelist>true</whitelist>
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<tags>
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<li>Bald</li>
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</tags>
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</hairTagFilter>
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<beardTagFilter>
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<whitelist>true</whitelist>
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<tags />
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</beardTagFilter>
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<exclusionTags>
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<li>HairStyle</li>
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<li>Fur</li>
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<li>BeardStyle</li>
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</exclusionTags>
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<modExtensions>
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<li Class="FCP_Ghoul.Head_ModExtension" />
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</modExtensions>
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</GeneDef>
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<!-- Feral Ghoul Heads -->
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<GeneDef>
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@@ -103,4 +54,53 @@
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</modExtensions>
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</GeneDef>
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<!-- Ghoul Heads -->
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<GeneDef>
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<defName>FCP_Gene_Ghoul_Head</defName>
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<label>Ghoul Head</label>
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<labelShortAdj>Ghoul Head</labelShortAdj>
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<description>Transforms the head into that of a ghoul—marked by leathery, mottled skin and sunken features. This mutation is a visible sign of surviving extreme radiation, but often causes discomfort or fear in others.</description>
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<biostatCpx>1</biostatCpx>
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<biostatMet>-1</biostatMet>
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<displayCategory>Miscellaneous</displayCategory>
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<displayOrderInCategory>400</displayOrderInCategory>
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<iconPath>UI/Icons/Genes/FCP_Gene_Ghoul</iconPath>
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<iconColor>(0.75, 0.75, 0.75)</iconColor>
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<forcedHeadTypes>
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<li>FCP_HeadType_Ghoul_AverageNormal_Male</li>
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<li>FCP_HeadType_Ghoul_AverageNormal_Female</li>
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<li>FCP_HeadType_Ghoul_AveragePointy_Male</li>
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<li>FCP_HeadType_Ghoul_AveragePointy_Female</li>
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<li>FCP_HeadType_Ghoul_AverageWide_Male</li>
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<li>FCP_HeadType_Ghoul_AverageWide_Female</li>
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<li>FCP_HeadType_Ghoul_NarrowNormal_Male</li>
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<li>FCP_HeadType_Ghoul_NarrowNormal_Female</li>
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<li>FCP_HeadType_Ghoul_NarrowPointy_Male</li>
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<li>FCP_HeadType_Ghoul_NarrowPointy_Female</li>
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<li>FCP_HeadType_Ghoul_NarrowWide_Male</li>
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<li>FCP_HeadType_Ghoul_NarrowWide_Female</li>
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</forcedHeadTypes>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<hairTagFilter>
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<whitelist>true</whitelist>
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<tags>
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<li>Bald</li>
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</tags>
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</hairTagFilter>
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<beardTagFilter>
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<whitelist>true</whitelist>
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<tags />
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</beardTagFilter>
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<exclusionTags>
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<li>HairStyle</li>
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<li>Fur</li>
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<li>BeardStyle</li>
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</exclusionTags>
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<modExtensions>
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<li Class="FCP_Ghoul.Head_ModExtension" />
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</modExtensions>
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</GeneDef>
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</Defs>
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@@ -3,41 +3,6 @@
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<!--__________ Ghoul Bodies __________-->
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<!-- Ghoul -->
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<GeneDef ParentName="GeneBodyBase">
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<defName>FCP_Gene_Ghoul_Body</defName>
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<label>Ghoul Body</label>
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<description>This gene gives the carrier the distinctive, decayed body of a ghoul—skin mottled and withered by intense radiation, yet remarkably resilient. Ghouls are often shunned for their appearance, but their bodies endure where others would perish.</description>
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<iconPath>UI/Icons/Genes/Gene_BodyStandard</iconPath>
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<displayOrderInCategory>0</displayOrderInCategory>
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<biostatCpx>1</biostatCpx>
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<selectionWeight>0</selectionWeight>
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<exclusionTags>
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<li>Bodies</li>
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<li>Body</li>
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</exclusionTags>
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<fur>FCP_Fur_Ghoul</fur>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<iconColor>(157, 188, 200)</iconColor>
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<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
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<renderNodeProperties>
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<li>
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<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
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<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
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<workerClass>FCP_Ghoul.PawnRenderNodeWorker_CustomColor</workerClass>
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<baseLayer>5</baseLayer>
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<rotDrawMode>Fresh, Rotting</rotDrawMode>
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<colorType>Skin</colorType>
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<parentTagDef>Body</parentTagDef>
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</li>
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</renderNodeProperties>
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<modExtensions>
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<li Class="FCP_Ghoul.Fur_ModExtension" />
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</modExtensions>
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</GeneDef>
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<!-- Feral Ghoul Body -->
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<GeneDef ParentName="GeneBodyBase">
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@@ -77,4 +42,39 @@
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</modExtensions>
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</GeneDef>
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<!-- Ghoul -->
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<GeneDef ParentName="GeneBodyBase">
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<defName>FCP_Gene_Ghoul_Body</defName>
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<label>Ghoul Body</label>
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<description>This gene gives the carrier the distinctive, decayed body of a ghoul—skin mottled and withered by intense radiation, yet remarkably resilient. Ghouls are often shunned for their appearance, but their bodies endure where others would perish.</description>
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<iconPath>UI/Icons/Genes/Gene_BodyStandard</iconPath>
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<displayOrderInCategory>0</displayOrderInCategory>
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<biostatCpx>1</biostatCpx>
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<selectionWeight>0</selectionWeight>
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<exclusionTags>
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<li>Bodies</li>
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<li>Body</li>
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</exclusionTags>
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<fur>FCP_Fur_Ghoul</fur>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<iconColor>(157, 188, 200)</iconColor>
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<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
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<renderNodeProperties>
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<li>
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<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
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<!--<nodeClass>PawnRenderNode_Fur</nodeClass>-->
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<workerClass>FCP_Ghoul.PawnRenderNodeWorker_CustomColor</workerClass>
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<baseLayer>5</baseLayer>
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<rotDrawMode>Fresh, Rotting</rotDrawMode>
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<colorType>Skin</colorType>
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<parentTagDef>Body</parentTagDef>
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</li>
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</renderNodeProperties>
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<modExtensions>
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<li Class="FCP_Ghoul.Fur_ModExtension" />
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</modExtensions>
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</GeneDef>
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</Defs>
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@@ -13,7 +13,7 @@
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<randomChosen>false</randomChosen>
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<selectionWeight>99999</selectionWeight>
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<requiredGenes>
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<li>FCP_Gene_FeralHead</li>
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<li>FCP_Gene_Feral_Head</li>
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</requiredGenes>
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<eyeOffsetEastWest>(0.16, 0, 0.17)</eyeOffsetEastWest>
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</HeadTypeDef>
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@@ -44,7 +44,7 @@
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<randomChosen>false</randomChosen>
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<selectionWeight>99999</selectionWeight>
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<requiredGenes>
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<li>FCP_Gene_Head</li>
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<li>FCP_Gene_Ghoul_Head</li>
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</requiredGenes>
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<eyeOffsetEastWest>(0.16, 0, 0.17)</eyeOffsetEastWest>
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</HeadTypeDef>
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@@ -1,20 +1,24 @@
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<Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThinkTreeDef[defName="MentalStateCritical"]/thinkRoot/subNodes</xpath>
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<value>
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<li Class="ThinkNode_ConditionalMentalState">
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<state>FCP_MentalState_PermanentBerserk</state>
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<subNodes>
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<li Class="ThinkNode_Priority">
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<subNodes>
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<li Class="JobGiver_Berserk" />
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<li Class="JobGiver_WanderAnywhere">
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<maxDanger>Deadly</maxDanger>
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</li>
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<!-- Thinktree Patch -->
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThinkTreeDef[defName="MentalStateCritical"]/thinkRoot/subNodes</xpath>
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<value>
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<li Class="ThinkNode_ConditionalMentalState">
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<state>FCP_MentalState_PermanentBerserk</state>
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<subNodes>
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<li Class="ThinkNode_Priority">
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<subNodes>
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<li Class="JobGiver_Berserk" />
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<li Class="JobGiver_WanderAnywhere">
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<maxDanger>Deadly</maxDanger>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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</value>
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</Operation>
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</value>
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</Operation>
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</Patch>
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