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https://github.com/FalloutCollaborationProject/FCP-Ghouls.git
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Ghouls added to ancient complex
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Complex Threats __________-->
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<!-- Sleeping Feral Ghouls (Ancient Complex threat) -->
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<ComplexThreatDef ParentName="SleepingThreat">
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<defName>FCP_SleepingFeralGhouls</defName>
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<workerClass>FCP.Core.Ghouls.ComplexThreatWorker_SleepingFeralGhouls</workerClass>
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<faction>FCP_Faction_Ghoul_Feral</faction>
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</ComplexThreatDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Factions __________-->
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<!-- Feral Ghoul Horde -->
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<FactionDef ParentName="FactionBase">
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<defName>FCP_Faction_Ghoul_Feral</defName>
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<label>feral ghoul horde</label>
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<description>Former humans, twisted by centuries of radiation exposure into mindless, savage husks. Feral ghouls are drawn to old shelters and pre-war ruins, lying dormant for years until disturbed. They attack anything living on sight.</description>
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<pawnSingular>feral ghoul</pawnSingular>
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<pawnsPlural>feral ghouls</pawnsPlural>
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<categoryTag>Ancient</categoryTag>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
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<configurationListOrderPriority>2000</configurationListOrderPriority>
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<displayInFactionSelection>false</displayInFactionSelection>
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<canGenerateQuestSites>false</canGenerateQuestSites>
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<fixedName>Feral Ghoul Horde</fixedName>
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<factionIconPath>FCP_Ghoul/Heads/Male_Ghoul_Average_Normal_south</factionIconPath>
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<backstoryFilters>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Ghoul</li>
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</categoriesAdulthood>
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</li>
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</backstoryFilters>
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<raidsForbidden>true</raidsForbidden>
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<raidCommonalityFromPointsCurve>
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<points>
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<li>(0, 0)</li>
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</points>
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</raidCommonalityFromPointsCurve>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(100,100)</li>
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<li>(10000,10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>1</commonality>
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<options>
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<FCP_Pawnkind_Ghoul_Feral>10</FCP_Pawnkind_Ghoul_Feral>
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</options>
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</li>
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</pawnGroupMakers>
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<humanlikeFaction>true</humanlikeFaction>
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<hidden>true</hidden>
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<rescueesCanJoin>false</rescueesCanJoin>
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<autoFlee>false</autoFlee>
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<canUseAvoidGrid>false</canUseAvoidGrid>
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<techLevel>Industrial</techLevel>
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<permanentEnemy>true</permanentEnemy>
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<allowedMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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</allowedMemes>
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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</requiredMemes>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<allowedArrivalTemperatureRange>-20~50</allowedArrivalTemperatureRange>
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</FactionDef>
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</Defs>
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<Patch>
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<!-- Add feral ghouls as a possible Ancient Complex threat, alongside sleeping mechanoids/insects -->
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<Operation Class="PatchOperationAdd" MayRequire="Ludeon.RimWorld.Ideology">
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<xpath>Defs/ComplexLayoutDef[defName="AncientComplex"]/threats</xpath>
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<value>
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<FCP_SleepingFeralGhouls />
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</value>
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</Operation>
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</Patch>
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