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Update FeralBody.xml
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@@ -1,39 +1,45 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<GeneDef ParentName="GeneBodyBase">
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<defName>FCP_Gene_FeralFur</defName>
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<label>feral ghoul body</label>
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<geneClass>FCP_Ghoul.Gene_FeralBody</geneClass>
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<description>Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.</description>
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<iconPath>UI/Icons/Genes/Gene_BodyStandard</iconPath>
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<displayOrderInCategory>0</displayOrderInCategory>
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<biostatCpx>1</biostatCpx>
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<selectionWeight>0</selectionWeight>
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<exclusionTags>
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<li>Bodies</li>
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<li>Body</li>
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</exclusionTags>
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<fur>FCP_FeralFur</fur>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<iconColor>(157, 188, 200)</iconColor>
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<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
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<renderNodeProperties>
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<li>
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<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
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<workerClass>PawnRenderNodeWorker_Fur</workerClass>
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<baseLayer>5</baseLayer>
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<rotDrawMode>Fresh, Rotting</rotDrawMode>
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<colorType>Skin</colorType>
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<parentTagDef>Body</parentTagDef>
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</li>
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</renderNodeProperties>
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<modExtensions>
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<li Class="FCP_Ghoul.ToxBomb_ModExtension">
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<radius>0.9</radius>
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<rate>200</rate>
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</li>
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<li Class="FCP_Ghoul.FeralFur_ModExtension"></li>
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</modExtensions>
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</GeneDef>
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</Defs>
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<!--__________ Ghoul Feral Bodies __________-->
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<!-- Ghoul -->
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<GeneDef ParentName="GeneBodyBase">
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<defName>FCP_Gene_Feral_Body</defName>
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<label>Feral Ghoul Body</label>
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<geneClass>FCP_Ghoul.Gene_FeralBody</geneClass>
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<description>Grants the carrier the withered, leathery body of a feral ghoul—skin ravaged by radiation but unnaturally tough. Though unsettling to most, this form is a testament to survival in the harshest conditions.</description>
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<iconPath>UI/Icons/Genes/FCP_Gene_Ghoul_Feral</iconPath>
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<displayOrderInCategory>0</displayOrderInCategory>
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<biostatCpx>1</biostatCpx>
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<selectionWeight>0</selectionWeight>
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<exclusionTags>
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<li>Bodies</li>
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<li>Body</li>
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</exclusionTags>
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<fur>FCP_FeralFur</fur>
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<skinIsHairColor>false</skinIsHairColor>
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<tattoosVisible>false</tattoosVisible>
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<iconColor>(157, 188, 200)</iconColor>
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<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
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<renderNodeProperties>
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<li>
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<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
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<workerClass>PawnRenderNodeWorker_Fur</workerClass>
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<baseLayer>5</baseLayer>
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<rotDrawMode>Fresh, Rotting</rotDrawMode>
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<colorType>Skin</colorType>
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<parentTagDef>Body</parentTagDef>
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</li>
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</renderNodeProperties>
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<modExtensions>
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<li Class="FCP_Ghoul.ToxBomb_ModExtension">
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<radius>0.9</radius>
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<rate>4</rate>
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</li>
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<li Class="FCP_Ghoul.FeralFur_ModExtension"/>
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</modExtensions>
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</GeneDef>
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</Defs>
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