Update FeralBody.xml

This commit is contained in:
Ranger Rick
2025-05-06 08:11:47 -05:00
committed by GitHub
parent 0b459e158b
commit 1426760d5a
+43 -37
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@@ -1,39 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<GeneDef ParentName="GeneBodyBase">
<defName>FCP_Gene_FeralFur</defName>
<label>feral ghoul body</label>
<geneClass>FCP_Ghoul.Gene_FeralBody</geneClass>
<description>Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.</description>
<iconPath>UI/Icons/Genes/Gene_BodyStandard</iconPath>
<displayOrderInCategory>0</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<selectionWeight>0</selectionWeight>
<exclusionTags>
<li>Bodies</li>
<li>Body</li>
</exclusionTags>
<fur>FCP_FeralFur</fur>
<skinIsHairColor>false</skinIsHairColor>
<tattoosVisible>false</tattoosVisible>
<iconColor>(157, 188, 200)</iconColor>
<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
<renderNodeProperties>
<li>
<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
<workerClass>PawnRenderNodeWorker_Fur</workerClass>
<baseLayer>5</baseLayer>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Skin</colorType>
<parentTagDef>Body</parentTagDef>
</li>
</renderNodeProperties>
<modExtensions>
<li Class="FCP_Ghoul.ToxBomb_ModExtension">
<radius>0.9</radius>
<rate>200</rate>
</li>
<li Class="FCP_Ghoul.FeralFur_ModExtension"></li>
</modExtensions>
</GeneDef>
</Defs>
<!--__________ Ghoul Feral Bodies __________-->
<!-- Ghoul -->
<GeneDef ParentName="GeneBodyBase">
<defName>FCP_Gene_Feral_Body</defName>
<label>Feral Ghoul Body</label>
<geneClass>FCP_Ghoul.Gene_FeralBody</geneClass>
<description>Grants the carrier the withered, leathery body of a feral ghoul—skin ravaged by radiation but unnaturally tough. Though unsettling to most, this form is a testament to survival in the harshest conditions.</description>
<iconPath>UI/Icons/Genes/FCP_Gene_Ghoul_Feral</iconPath>
<displayOrderInCategory>0</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<selectionWeight>0</selectionWeight>
<exclusionTags>
<li>Bodies</li>
<li>Body</li>
</exclusionTags>
<fur>FCP_FeralFur</fur>
<skinIsHairColor>false</skinIsHairColor>
<tattoosVisible>false</tattoosVisible>
<iconColor>(157, 188, 200)</iconColor>
<!--<skinColorOverride>(157, 188, 200)</skinColorOverride> important -->
<renderNodeProperties>
<li>
<nodeClass>FCP_Ghoul.PawnRenderNode_CustomColor</nodeClass>
<workerClass>PawnRenderNodeWorker_Fur</workerClass>
<baseLayer>5</baseLayer>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Skin</colorType>
<parentTagDef>Body</parentTagDef>
</li>
</renderNodeProperties>
<modExtensions>
<li Class="FCP_Ghoul.ToxBomb_ModExtension">
<radius>0.9</radius>
<rate>4</rate>
</li>
<li Class="FCP_Ghoul.FeralFur_ModExtension"/>
</modExtensions>
</GeneDef>
</Defs>