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FCP-Energy-Weapons/1.5/Defs/DamageDefs/Energy_Weapon_DamageDefs.xml
T
2024-12-22 23:09:29 -06:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Energy Weapon Damage __________-->
<!--_____ Plasma Weapon Damage _____-->
<!-- Plasma Burn -->
<DamageDef Name="BurnPlasma">
<defName>FCP_Damage_Plasma_Burn</defName>
<workerClass>FalloutCore.PlasmaBurn</workerClass>
<label>plasma burn</label>
<hasForcefulImpact>false</hasForcefulImpact>
<makesBlood>false</makesBlood>
<canInterruptJobs>false</canInterruptJobs>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been burned to death by plasma.</deathMessage>
<hediff>FCP_Hediff_Plasma_Burn</hediff>
<armorCategory>Heat</armorCategory>
<buildingDamageFactor>2</buildingDamageFactor>
<minDamageToFragment>15</minDamageToFragment>
<defaultArmorPenetration>0.6</defaultArmorPenetration>
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
<explosionCellFleck>BlastFlame</explosionCellFleck>
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
<soundExplosion>Explosion_Flame</soundExplosion>
<combatLogRules>Damage_Flame</combatLogRules>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
</DamageDef>
<!--_____ Laser Weapon Damage _____-->
<!-- Laser Burn -->
<DamageDef Name="BurnLaser">
<defName>FCP_Damage_Laser_Burn</defName>
<workerClass>FalloutCore.LaserBurn</workerClass>
<label>laser burn</label>
<hasForcefulImpact>false</hasForcefulImpact>
<makesBlood>false</makesBlood>
<canInterruptJobs>false</canInterruptJobs>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been laser burned to death.</deathMessage>
<hediff>FCP_Hediff_Laser_Burn</hediff>
<armorCategory>Heat</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>10</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
<explosionCellFleck>BlastFlame</explosionCellFleck>
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
<soundExplosion>Explosion_Flame</soundExplosion>
<combatLogRules>Damage_Flame</combatLogRules>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
</DamageDef>
<!--_____ Gauss Weapon Damage _____-->
<!--_____ Pulse Weapon Damage _____-->
</Defs>