Files
FCP-Energy-Weapons/1.6/Defs/WeaponDefs/ThingDefs_Energy_Bullets.xml
T
RickGrymes 2c7102951e Balance energy and gauss weapons, add gauss projectile
Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
2026-01-03 01:10:55 -06:00

96 lines
3.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Laser Bullets __________-->
<!-- Laser -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>14</damageAmountBase>
<armorPenetrationBase>1.5</armorPenetrationBase>
<speed>70</speed>
</projectile>
</ThingDef>
<!-- MF Breeder -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_MF_Breeder</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationBase>1.2</armorPenetrationBase>
<speed>65</speed>
</projectile>
</ThingDef>
<!-- Laser S -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser_S</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser_S</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>18</damageAmountBase>
<armorPenetrationBase>2.0</armorPenetrationBase>
<speed>75</speed>
</projectile>
</ThingDef>
<!--__________ Plasma Bullets __________-->
<!-- Plasma Cast -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Plasma</defName>
<label>Plasma Cast</label>
<graphicData>
<texPath>Things/Projectile/FCP_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Plasma_Burn</damageDef>
<damageAmountBase>22</damageAmountBase>
<armorPenetrationBase>2.3</armorPenetrationBase>
<speed>55</speed>
</projectile>
</ThingDef>
<!--__________ Gauss Bullets __________-->
<!-- Gauss 2mm EC -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Gauss</defName>
<label>2mm EC Round</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>28</damageAmountBase>
<armorPenetrationBase>2.5</armorPenetrationBase>
<speed>100</speed>
<stoppingPower>2.0</stoppingPower>
</projectile>
</ThingDef>
</Defs>