Add and adjust MarketValue for weapon definitions

Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
This commit is contained in:
RickGrymes
2026-01-11 23:11:35 -06:00
parent 400daf2833
commit 78c55f275f
5 changed files with 35 additions and 4 deletions
+5
View File
@@ -18,6 +18,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>1300</MarketValue>
<WorkToMake>55000</WorkToMake>
<Mass>2.8</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -101,6 +102,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>1700</MarketValue>
<WorkToMake>70000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
@@ -185,6 +187,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>2400</MarketValue>
<WorkToMake>90000</WorkToMake>
<Mass>8.0</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
@@ -263,6 +266,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>2600</MarketValue>
<WorkToMake>80000</WorkToMake>
<Mass>5.5</Mass>
<AccuracyTouch>0.70</AccuracyTouch>
@@ -350,6 +354,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>1800</MarketValue>
<Mass>4.2</Mass>
<AccuracyTouch>0.78</AccuracyTouch>
<AccuracyShort>0.88</AccuracyShort>