Remove energy bullet definitions XML

Deleted ThingDefs_Energy_Bullets.xml, which contained definitions for laser, plasma, and gauss bullet projectiles. This change may be part of a refactor, content removal, or migration of these definitions.
This commit is contained in:
RickGrymes
2026-01-13 01:01:29 -06:00
parent 78c55f275f
commit 2fdbf6fa52
@@ -1,96 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Laser Bullets __________-->
<!-- Laser -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>21</damageAmountBase>
<armorPenetrationBase>0.28</armorPenetrationBase>
<speed>70</speed>
</projectile>
</ThingDef>
<!-- MF Breeder -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_MF_Breeder</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationBase>1.2</armorPenetrationBase>
<speed>65</speed>
</projectile>
</ThingDef>
<!-- Laser S -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser_S</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser_S</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>25</damageAmountBase>
<armorPenetrationBase>0.35</armorPenetrationBase>
<speed>75</speed>
</projectile>
</ThingDef>
<!--__________ Plasma Bullets __________-->
<!-- Plasma Cast -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Plasma</defName>
<label>Plasma Cast</label>
<graphicData>
<texPath>Things/Projectile/FCP_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Plasma_Burn</damageDef>
<damageAmountBase>27</damageAmountBase>
<armorPenetrationBase>0.50</armorPenetrationBase>
<speed>55</speed>
</projectile>
</ThingDef>
<!--__________ Gauss Bullets __________-->
<!-- Gauss 2mm EC -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Gauss</defName>
<label>2mm EC Round</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>22</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>100</speed>
<stoppingPower>2.5</stoppingPower>
</projectile>
</ThingDef>
</Defs>