Files
FCP-Energy-Weapons/1.6/Defs/WeaponDefs/ThingDefs_Energy_Bullets.xml
T
RickGrymes 400daf2833 Fix XML formatting and encoding in weapon def files
Corrected XML encoding declarations and ensured proper closing tags and newlines in multiple weapon and damage definition files. This improves XML validity and consistency across the project.
2026-01-10 14:13:04 -06:00

97 lines
3.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Laser Bullets __________-->
<!-- Laser -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>21</damageAmountBase>
<armorPenetrationBase>0.28</armorPenetrationBase>
<speed>70</speed>
</projectile>
</ThingDef>
<!-- MF Breeder -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_MF_Breeder</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationBase>1.2</armorPenetrationBase>
<speed>65</speed>
</projectile>
</ThingDef>
<!-- Laser S -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser_S</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser_S</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>25</damageAmountBase>
<armorPenetrationBase>0.35</armorPenetrationBase>
<speed>75</speed>
</projectile>
</ThingDef>
<!--__________ Plasma Bullets __________-->
<!-- Plasma Cast -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Plasma</defName>
<label>Plasma Cast</label>
<graphicData>
<texPath>Things/Projectile/FCP_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Plasma_Burn</damageDef>
<damageAmountBase>27</damageAmountBase>
<armorPenetrationBase>0.50</armorPenetrationBase>
<speed>55</speed>
</projectile>
</ThingDef>
<!--__________ Gauss Bullets __________-->
<!-- Gauss 2mm EC -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Gauss</defName>
<label>2mm EC Round</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>22</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>100</speed>
<stoppingPower>2.5</stoppingPower>
</projectile>
</ThingDef>
</Defs>