Add weapon backpack comps and textures
Add CompProperties_WeaponBackpack to flame and laser weapon defs (backpackTexPath, scale, drawBackOnlyWhenDrafted and offsets) so weapons display backpacks on pawns. Also add new backpack textures for Flamer_Fuel_Tank and Gatling_Laser_Backpack (north/south/east and base sprites) to Common/Textures/Things/Pawn/Backpacks.
@@ -98,6 +98,14 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
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<backpackTexPath>Things/Pawn/Backpacks/Flamer_Fuel_Tank/FCP_Flamer_Fuel_Tank</backpackTexPath>
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<backpackScale>1.0</backpackScale>
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<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
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<northOffset>(0, 0.04, -0.10)</northOffset>
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<southOffset>(0, -0.04, -0.10)</southOffset>
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<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
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</li>
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</comps>
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</comps>
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</ThingDef>
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</ThingDef>
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@@ -343,6 +343,13 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
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<backpackTexPath>Things/Pawn/Backpacks/Gatling_Laser_Backpack/FCP_Gatling_Laser_Backpack</backpackTexPath>
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<backpackScale>1.0</backpackScale>
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<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
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<northOffset>(0, 0.04, -0.10)</northOffset>
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<southOffset>(0, -0.04, -0.10)</southOffset>
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<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
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</comps>
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</comps>
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<modExtensions>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<li Class="FalloutCore.DeathEffectModExtension">
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@@ -762,6 +769,13 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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<rarity>Rare</rarity>
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</li>
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</li>
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<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
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<backpackTexPath>Things/Pawn/Backpacks/Gatling_Laser_Backpack/FCP_Gatling_Laser_Backpack</backpackTexPath>
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<backpackScale>1.0</backpackScale>
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<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
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<northOffset>(0, 0.04, -0.10)</northOffset>
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<southOffset>(0, -0.04, -0.10)</southOffset>
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<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
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</comps>
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</comps>
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<modExtensions>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<li Class="FalloutCore.DeathEffectModExtension">
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 8.9 KiB |
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After Width: | Height: | Size: 7.4 KiB |
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After Width: | Height: | Size: 8.0 KiB |
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After Width: | Height: | Size: 7.4 KiB |
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After Width: | Height: | Size: 5.1 KiB |