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https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
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Rebalance energy and gauss weapon stats
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
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@@ -556,8 +556,6 @@
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</modExtensions>
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</ThingDef>
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<!--_____ Unique Plasma Weapons _____-->
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<!-- Glock 86 Plasma Pistol -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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@@ -723,6 +721,10 @@
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</li>
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</tools>
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<comps>
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<li Class="FCPWeaponPositioner.CompProperties_PositionAttributes">
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<!-- <DraftedDrawOffset>(0.5, 0)</DraftedDrawOffset> -->
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<HeldDrawOffset>(0.2, -0.3)</HeldDrawOffset>
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</li>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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@@ -734,6 +736,8 @@
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</modExtensions>
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</ThingDef>
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<!--_____ Unique Plasma Weapons _____-->
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<!-- Q-35 Matter Modulator (Unique) -->
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<ThingDef ParentName="BaseGun">
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