100 Commits
Author SHA1 Message Date
RickGrymes 4f332933ee Update FCP_Enclave.xml 2026-07-26 14:03:54 -05:00
RickGrymes 2ffd89b972 Permits and scenarios added 2026-07-25 09:02:13 -05:00
RickGrymes dc6317dc1a Add Enclave escort quests and leader updates
Introduces two new Enclave quest scripts, Officer's Inspection and Research Escort, with unique escort targets, fail/success conditions, rewards, and themed narrative text. Existing Containment Breach and Insurgents quests now include explicit requirements in their descriptions. Enclave faction setup was updated to use Colonel Autumn as fixed leader, move factionLeader status from Richardson to Autumn, add faction-leader seniority roles to key Enclave characters, and switch several pawn group makers to custom-character variants with weighted character injection.
2026-07-19 00:58:48 -05:00
RickGrymes 57676cf99c Add heavy weapons to Enclave trader stocks
Expanded Enclave trader inventories to include explosive heavy weapons behind `MayRequire="Rick.FCP.ExplosiveWeapons"`. Added 25mm launcher, missile launcher, Rockwell Big Bazooka, and Fatman to standard stock, and added an expanded heavy set for the Power Armor Infantry trader (including grenade machinegun and auto cannon).
2026-07-18 00:54:58 -05:00
Canon 18c2bdd6e2 rework/fix enclave officer role 2026-07-16 23:47:48 +08:00
RickGrymes 37a4834f5f Add Enclave quests and update pawnkind weapons
Add two new quest scripts for Enclave content: Containment Breach and Insurgents scenarios with associated site definitions. Update Enclave pawnkinds to support additional weapons (Gamma Gun, Radium Rifle) via conditional mod dependencies. Fix UI icon texture paths for enlistment provisions, storage, and training options.
2026-07-15 23:22:10 -05:00
RickGrymes f903ff1d65 Add grenades to Enclave trader stock
Expand Enclave trader inventories with grenade stock entries gated behind `Rick.FCP.ExplosiveWeapons`. The main trader now offers a wider range of grenade types, while the secondary trader gets a smaller explosive selection to better integrate explosive weapons into trader loot tables.
2026-07-04 23:03:53 -05:00
Canon 21dd38206d Add rulepack namers for factions to fix commitment-mode map gen 2026-07-04 00:22:07 +08:00
RickGrymes a88821aabb Add inventory options; rename president pawnkind
Add inventoryOptions (stimpaks, Med-X, food, Nuka Cola, etc.) to multiple Enclave PawnKindDefs and to unique pawnkinds so spawned pawns have contextual starter items. Replace references to FCP_Pawnkind_Enclave_President_Richardson_Sr with FCP_Unique_Pawnkind_President_Richardson in faction definitions to use the centralized unique pawnkind. Also update related pawnkind files and the preview image.
2026-05-31 10:37:01 -05:00
RickGrymes 2766671adb Update WeaponDefs_Enclave_Plasma.xml 2026-05-21 20:05:22 -05:00
RickGrymes cc26e623a0 Use FCP.Core classes for mod extensions
Replace legacy mod extension class paths with FCP.Core equivalents across Enclave power armor and plasma weapon defs. Updated ApparelExtension entries in ThingDefs_Enclave_Power_Armor.xml and DeathEffectModExtension, Ignore_ForcedMissRadius, and various WeaponRequirement classes in WeaponDefs_Enclave_Plasma.xml to match the refactored FCP.Core namespace, ensuring mod classes resolve to the new package layout.
2026-05-10 16:36:16 -05:00
RickGrymes 2ae5834134 Increase Enclave plasma armor penetration
Update armorPenetrationBase for the Enclave plasma projectile from 0.70 to 2.8 in 1.6/Defs/ThingDefs_Weapons/WeaponDefs_Enclave_Plasma.xml. This change increases the projectile's armor-piercing capability while leaving other projectile stats (damageAmountBase 45, speed 50, explosionRadius 1.2) unchanged.
2026-03-01 16:36:40 -06:00
Canon eb737011b4 Change FactionExtension_FactionTabLabelOverride to FactionExtension_FlavorOverride 2026-02-28 13:24:47 +08:00
Canon cbaa7f059b Change FactionExtension_FactionTabLabelOverride to FactionExtension_FlavorOverride 2026-02-28 11:45:57 +08:00
RickGrymes 7590ac0756 Enclave: add backstories, vertibird & weapon fixes
Add additional Enclave backstory categories (Trooper, Worker, Leader) to faction and player faction defs; add a shuttle FactionModExtension referencing FCP_Enclave_Vertibird with shuttle parameters (min distance and max pawn count) so factions can use vertibird shuttles; update the vertibird ThingDef description to reference the Enclave; and change parent base for Enclave plasma weapons from FCP_Complex_Gun_Base to FCP_Machining_Gun_Base.
2026-02-24 00:52:16 -06:00
Ranger Rick 80c17485a5 Merge pull request #1 from AlvalorDev/main
Weapon def and apparel + hat def unified
2026-02-19 19:51:48 -06:00
Alvalor c65038ce24 FCP Apparel Armor Hat and Helmet base def generalize 2026-02-17 19:06:27 +01:00
Alvalor 49a2e160cc FCP Weapon Base Def 2026-02-17 19:04:20 +01:00
RickGrymes 1fc92c1d18 Add fixed leader pawnkind to Enclave faction
Add a <fixedLeaderKinds> entry to 1.6/Defs/FactionDefs/FCP_Enclave.xml specifying FCP_Pawnkind_Enclave_President_Richardson_Sr as the fixed leader pawnkind (President). This ensures the Enclave faction spawns with that specific president pawnkind.
2026-02-13 22:14:56 -06:00
RickGrymes 9cf7b93bd2 Add FCP Power Armors to About.xml
Add a new modDependencies entry for Rick.FCP.PowerArmor in About/About.xml, including displayName and downloadUrl pointing to the FCP-PowerArmor GitHub repository so the Power Armors package appears in the mod list.
2026-02-13 22:11:26 -06:00
Canon f5e7e81fb1 Add Faction Label Override 2026-02-10 17:51:57 +08:00
Canon c4c1e2d3d5 Update faction extension namespaces
FCP.Core.ModExtension_Faction* -> FCP.Factions.FactionExtension_*
FCP.Core.ModExtension_FixedIdeo -> FCP.Factions.FactionExtension_FixedIdeo
2026-02-09 05:52:55 +08:00
Canon 43e5548fe0 Update ApparelExtension class reference in XML 2026-02-03 09:29:48 +08:00
Canon 03e3c5bff3 Update XML to new power armor namespaces 2026-02-03 06:29:48 +08:00
Canon c209bf0f27 Update class reference for goodwill check extension 2026-02-02 06:08:16 +08:00