Introduces two new Enclave quest scripts, Officer's Inspection and Research Escort, with unique escort targets, fail/success conditions, rewards, and themed narrative text. Existing Containment Breach and Insurgents quests now include explicit requirements in their descriptions. Enclave faction setup was updated to use Colonel Autumn as fixed leader, move factionLeader status from Richardson to Autumn, add faction-leader seniority roles to key Enclave characters, and switch several pawn group makers to custom-character variants with weighted character injection.
Expanded Enclave trader inventories to include explosive heavy weapons behind `MayRequire="Rick.FCP.ExplosiveWeapons"`. Added 25mm launcher, missile launcher, Rockwell Big Bazooka, and Fatman to standard stock, and added an expanded heavy set for the Power Armor Infantry trader (including grenade machinegun and auto cannon).
Add two new quest scripts for Enclave content: Containment Breach and Insurgents scenarios with associated site definitions. Update Enclave pawnkinds to support additional weapons (Gamma Gun, Radium Rifle) via conditional mod dependencies. Fix UI icon texture paths for enlistment provisions, storage, and training options.
Expand Enclave trader inventories with grenade stock entries gated behind `Rick.FCP.ExplosiveWeapons`. The main trader now offers a wider range of grenade types, while the secondary trader gets a smaller explosive selection to better integrate explosive weapons into trader loot tables.
Add inventoryOptions (stimpaks, Med-X, food, Nuka Cola, etc.) to multiple Enclave PawnKindDefs and to unique pawnkinds so spawned pawns have contextual starter items. Replace references to FCP_Pawnkind_Enclave_President_Richardson_Sr with FCP_Unique_Pawnkind_President_Richardson in faction definitions to use the centralized unique pawnkind. Also update related pawnkind files and the preview image.
Replace legacy mod extension class paths with FCP.Core equivalents across Enclave power armor and plasma weapon defs. Updated ApparelExtension entries in ThingDefs_Enclave_Power_Armor.xml and DeathEffectModExtension, Ignore_ForcedMissRadius, and various WeaponRequirement classes in WeaponDefs_Enclave_Plasma.xml to match the refactored FCP.Core namespace, ensuring mod classes resolve to the new package layout.
Update armorPenetrationBase for the Enclave plasma projectile from 0.70 to 2.8 in 1.6/Defs/ThingDefs_Weapons/WeaponDefs_Enclave_Plasma.xml. This change increases the projectile's armor-piercing capability while leaving other projectile stats (damageAmountBase 45, speed 50, explosionRadius 1.2) unchanged.
Add additional Enclave backstory categories (Trooper, Worker, Leader) to faction and player faction defs; add a shuttle FactionModExtension referencing FCP_Enclave_Vertibird with shuttle parameters (min distance and max pawn count) so factions can use vertibird shuttles; update the vertibird ThingDef description to reference the Enclave; and change parent base for Enclave plasma weapons from FCP_Complex_Gun_Base to FCP_Machining_Gun_Base.
Add a <fixedLeaderKinds> entry to 1.6/Defs/FactionDefs/FCP_Enclave.xml specifying FCP_Pawnkind_Enclave_President_Richardson_Sr as the fixed leader pawnkind (President). This ensures the Enclave faction spawns with that specific president pawnkind.
Add a new modDependencies entry for Rick.FCP.PowerArmor in About/About.xml, including displayName and downloadUrl pointing to the FCP-PowerArmor GitHub repository so the Power Armors package appears in the mod list.