Change many chem ThingDefs to inherit from FCP_Makeable_Medicine_Base (replacing FCP_Makeable_Drug_Base/DrugBase), add <drawSize>(0.65, 0.65)</drawSize> to numerous graphicData entries, and change Hydra's drugCategory from Medical to Hard. Also add a recipeMaker prerequisite and costList to FCP_Chem_Blood_Pack (research: FCP_Research_Medicinal_Drugs; costs: Neutroamine 2, MedicineHerbal 1).
Replaced all instances of 'DrugLab' with 'FCP_Production_Chemistry_Workbench' in the recipeUsers lists for various chem recipes. This change ensures that these recipes are now crafted at the Chemistry Workbench instead of the Drug Lab.
Added unique textures for all chems and updated ThingDefs to use them. Rebalanced stimpak, super stimpak, and ultra stimpak effects and healing parameters, including new pain and consciousness penalties. Changed stimpak crafting to require specific research. Removed Atomic Cocktail drug and its associated HediffDef.
Introduces new HediffDefs, ChemicalDefs, NeedDefs, and ThoughtDefs for various chems (Jet, Psycho, Buffout, Mentats, Slasher, Ultrajet, Rocket, Berry Mentats, Grape Mentats, Orange Mentats, Party Time Mentats, Day Tripper, etc.), including addiction, tolerance, withdrawal, and high effects. Refactors existing high-effect HediffDef names for consistency and updates the Doctor's Bag effect to use a custom healing comp. Adds new XML file for blood surgery recipes and updates ThingDefs_Chems.xml accordingly.
Corrected the addiction definition for Med-X by replacing <causesNeed> with <chemicalNeed> and added <showDaysToRecover> to the severity component. Also updated the Med-X drug item to include the <chemical> property, ensuring proper linkage between the drug and its addiction.
Introduces new XML definition files for chems, stimpaks, and related items, including chemical, hediff, and thing definitions. Removes old stimpak and radaway XMLs, consolidating and expanding drug and effect definitions. Adds new texture for Doctor's Bag.
Introduces new Stimpak item and Hediff definitions, including diluted, standard, ultra, super, auto, and auto-super variants. Adds corresponding textures for all Stimpak types and updates Radaway to use a new texture and effect. Updates About.xml for RimWorld 1.6 compatibility and refreshes mod icon and preview images.
Introduces a new makeable drug, Rad-Away, with associated ingestion effects and a custom Hediff that purges toxic buildup. Includes crafting requirements, ingestion behavior, and stat modifications for use in-game.