mirror of
https://github.com/FalloutCollaborationProject/FCP-Caesars-Legion.git
synced 2026-07-27 17:00:20 -07:00
Update Legion pawn weapon loadouts and labels
Standardized weapon tags for Legion pawns, replacing specific weapon entries with more general options (e.g., FCP_Rifle, FCP_Assault_Rifle, FCP_SMG, FCP_Shotgun) and adjusted weaponMoney values for better balance. Added missing section headers and corrected labels for decanus and veteran roles to improve clarity and consistency.
This commit is contained in:
@@ -146,6 +146,7 @@
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</PawnKindDef>
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<!--___ Civilians ___-->
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<!-- Slave -->
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<PawnKindDef>
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@@ -174,6 +175,7 @@
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<!--___ Traders ___-->
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<!-- Legion Slave Trader -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Slave_Trader</defName>
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<label>legion slave trader</label>
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@@ -188,7 +190,7 @@
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</apparelRequired>
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<weaponMoney>200~400</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -218,7 +220,7 @@
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</apparelRequired>
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<weaponMoney>300~500</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -233,6 +235,7 @@
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</PawnKindDef>
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<!--___ Military ___-->
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<!-- Scout -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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@@ -246,9 +249,9 @@
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<li>FCP_Apparel_Legion_Explorer_Armor</li>
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<li>FCP_Apparel_Legion_Explorer_Hood</li>
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</apparelRequired>
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<weaponMoney>175~500</weaponMoney>
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<weaponMoney>280~600</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Varmint_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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@@ -294,6 +297,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Recruit Legionary -->
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<PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
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<defName>FCP_Legion_Recruit</defName>
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<label>recruit legionary</label>
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@@ -309,9 +314,10 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~300</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Psitol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -347,6 +353,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Recruit Decanus -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Recruit_Decanus</defName>
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<label>recruit decanus</label>
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@@ -361,9 +369,9 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>280~500</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -399,6 +407,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Prime Legionary -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Prime</defName>
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<label>prime legionary</label>
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@@ -412,9 +422,9 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>280~500</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -454,9 +464,11 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Prime Decanus -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Prime_Decanus</defName>
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<label>prime legionary</label>
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<label>prime decanus</label>
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<combatPower>70</combatPower>
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<canBeSapper>true</canBeSapper>
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<apparelMoney>0</apparelMoney>
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@@ -467,10 +479,12 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>500~800</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -510,6 +524,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Veteran Legionary -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Veteran</defName>
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<label>veteran legionary</label>
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@@ -523,11 +539,12 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>500~850</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -567,9 +584,11 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Veteran Decanus -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Veteran_Decanus</defName>
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<label>veteran legionary</label>
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<label>veteran decanus</label>
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<combatPower>90</combatPower>
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<canBeSapper>true</canBeSapper>
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<apparelMoney>0</apparelMoney>
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@@ -580,10 +599,12 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>500~850</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -623,6 +644,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Legion Vexillarius -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Vexillarius</defName>
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<label>legion vexillarius</label>
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@@ -636,11 +659,12 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>500~850</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -680,6 +704,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Centurion -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Centurion</defName>
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<label>centurion</label>
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@@ -692,12 +718,12 @@
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>500~850</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Battle_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Brush_Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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@@ -737,6 +763,8 @@
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</inventoryOptions>
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</PawnKindDef>
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<!-- Legate -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Legate</defName>
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<label>legate</label>
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@@ -751,10 +779,10 @@
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Battle_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Brush_Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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