Update Legion pawn weapon loadouts and labels

Standardized weapon tags for Legion pawns, replacing specific weapon entries with more general options (e.g., FCP_Rifle, FCP_Assault_Rifle, FCP_SMG, FCP_Shotgun) and adjusted weaponMoney values for better balance. Added missing section headers and corrected labels for decanus and veteran roles to improve clarity and consistency.
This commit is contained in:
RickGrymes
2026-01-11 23:11:20 -06:00
parent 224c1a29bb
commit f920073cd8
+63 -35
View File
@@ -146,6 +146,7 @@
</PawnKindDef> </PawnKindDef>
<!--___ Civilians ___--> <!--___ Civilians ___-->
<!-- Slave --> <!-- Slave -->
<PawnKindDef> <PawnKindDef>
@@ -174,6 +175,7 @@
<!--___ Traders ___--> <!--___ Traders ___-->
<!-- Legion Slave Trader --> <!-- Legion Slave Trader -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Slave_Trader</defName> <defName>FCP_Legion_Slave_Trader</defName>
<label>legion slave trader</label> <label>legion slave trader</label>
@@ -188,7 +190,7 @@
</apparelRequired> </apparelRequired>
<weaponMoney>200~400</weaponMoney> <weaponMoney>200~400</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -218,7 +220,7 @@
</apparelRequired> </apparelRequired>
<weaponMoney>300~500</weaponMoney> <weaponMoney>300~500</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -233,6 +235,7 @@
</PawnKindDef> </PawnKindDef>
<!--___ Military ___--> <!--___ Military ___-->
<!-- Scout --> <!-- Scout -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
@@ -246,9 +249,9 @@
<li>FCP_Apparel_Legion_Explorer_Armor</li> <li>FCP_Apparel_Legion_Explorer_Armor</li>
<li>FCP_Apparel_Legion_Explorer_Hood</li> <li>FCP_Apparel_Legion_Explorer_Hood</li>
</apparelRequired> </apparelRequired>
<weaponMoney>175~500</weaponMoney> <weaponMoney>280~600</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Varmint_Rifle</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
<li> <li>
@@ -294,6 +297,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Recruit Legionary -->
<PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit"> <PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
<defName>FCP_Legion_Recruit</defName> <defName>FCP_Legion_Recruit</defName>
<label>recruit legionary</label> <label>recruit legionary</label>
@@ -309,9 +314,10 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>150~300</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Psitol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -347,6 +353,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Recruit Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Recruit_Decanus</defName> <defName>FCP_Legion_Recruit_Decanus</defName>
<label>recruit decanus</label> <label>recruit decanus</label>
@@ -361,9 +369,9 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>280~500</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -399,6 +407,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Prime Legionary -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime</defName> <defName>FCP_Legion_Prime</defName>
<label>prime legionary</label> <label>prime legionary</label>
@@ -412,9 +422,9 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>280~500</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -454,9 +464,11 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Prime Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime_Decanus</defName> <defName>FCP_Legion_Prime_Decanus</defName>
<label>prime legionary</label> <label>prime decanus</label>
<combatPower>70</combatPower> <combatPower>70</combatPower>
<canBeSapper>true</canBeSapper> <canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney> <apparelMoney>0</apparelMoney>
@@ -467,10 +479,12 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>500~800</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -510,6 +524,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Veteran Legionary -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran</defName> <defName>FCP_Legion_Veteran</defName>
<label>veteran legionary</label> <label>veteran legionary</label>
@@ -523,11 +539,12 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>500~850</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -567,9 +584,11 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Veteran Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran_Decanus</defName> <defName>FCP_Legion_Veteran_Decanus</defName>
<label>veteran legionary</label> <label>veteran decanus</label>
<combatPower>90</combatPower> <combatPower>90</combatPower>
<canBeSapper>true</canBeSapper> <canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney> <apparelMoney>0</apparelMoney>
@@ -580,10 +599,12 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>500~850</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -623,6 +644,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Legion Vexillarius -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Vexillarius</defName> <defName>FCP_Legion_Vexillarius</defName>
<label>legion vexillarius</label> <label>legion vexillarius</label>
@@ -636,11 +659,12 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>500~850</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -680,6 +704,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Centurion -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Centurion</defName> <defName>FCP_Legion_Centurion</defName>
<label>centurion</label> <label>centurion</label>
@@ -692,12 +718,12 @@
<requiredWorkTags> <requiredWorkTags>
<li>Violent</li> <li>Violent</li>
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>500~850</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Battle_Rifle</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Brush_Gun</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
@@ -737,6 +763,8 @@
</inventoryOptions> </inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Legate -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Legate</defName> <defName>FCP_Legion_Legate</defName>
<label>legate</label> <label>legate</label>
@@ -751,10 +779,10 @@
</requiredWorkTags> </requiredWorkTags>
<weaponMoney>150~150</weaponMoney> <weaponMoney>150~150</weaponMoney>
<weaponTags> <weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Battle_Rifle</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Brush_Gun</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li> <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li> <li>NeolithicMeleeDecent</li>
</weaponTags> </weaponTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>