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sfall/artifacts/example_mods/AutoCloseBox/gl_auto_closebox.ssl
T
NovaRain 3a45d016af Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:21 +08:00

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/*
Auto-Close Containers mod for Fallout 2 by Mr.Stalin
----------------------------------------------------
- automatically closes the container after looting
Requires sfall 4.2.2/3.8.29 or higher
*/
#include "..\headers\sfall\sfall.h"
#include "..\headers\sfall\define_extra.h"
procedure start;
procedure close;
variable lootObject;
variable closeObject;
procedure start begin
if (game_loaded) then begin
register_hook_proc_spec(HOOK_GAMEMODECHANGE, start);
end else begin
variable mode := get_game_mode;
if (mode andAlso mode != INTFACELOOT) then return;
if (mode == INTFACELOOT) then begin
lootObject := loot_obj;
if (obj_type(lootObject) != OBJ_TYPE_ITEM) then lootObject = 0;
end else if (lootObject andAlso get_sfall_arg_at(1) == INTFACELOOT) then begin
if (get_object_data(lootObject, OBJ_DATA_CUR_FRM) > 1) then call close in 1;
closeObject = lootObject;
lootObject = 0;
end
end
end
procedure close begin
obj_close(closeObject);
end