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Clarified the description of the get_current_inven_size function. Updated resource files.
78 lines
2.4 KiB
INI
78 lines
2.4 KiB
INI
[Highlighting]
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; DX scancode of a key to press to highlight items on the ground
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; 42 - SHIFT key
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Key=42
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; Set to 1 to also highlight containers
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Containers=0
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; Set to 1 to also highlight lootable corpses
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Corpses=0
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; Set to 1 to also highlight critters, with the same rules as in combat
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Critters=0
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; Set to 1 to only highlight objects in the player's line-of-sight
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CheckLOS=1
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; Set the outline color for items; available colors:
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; 1 - glowing red
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; 2 - red
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; 4 - grey
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; 8 - glowing green
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; 16 - bright yellow
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; 32 - dark yellow
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; 64 - purple
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; You can set a custom color from the game palette by multiplying the color index value by 256 (in 4.2.7 or later)
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OutlineColor=16
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; Set the outline color for containers
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; For empty containers, set the color to 0 to disable highlighting
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OutlineColorContainers=32
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OutlineColorContainersEmpty=4
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; Set the outline color for corpses
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; For empty corpses, set the color to 0 to disable highlighting
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OutlineColorCorpses=32
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OutlineColorCorpsesEmpty=4
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; Motion Scanner mode:
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; 0 - ignored
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; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting
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; 2 - requires Motion Sensor and consumes 1 charge on every use (depleted sensor will not work anymore)
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MotionScanner=0
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[CombatControl]
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;Allows you to control other critters directly in combat
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;Set to 0 to disable
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;Set to 1 to control all critters in combat (allowed only in sfall debugging mode)
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;Set to 2 to control all party members
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;Set to 3 to let you use the command cursor to specify targets for party members to attack in combat
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Mode=0
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;If you want to control only specific critters, uncomment the PIDList line and set a comma-delimited list of PIDs
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;PIDList=62,89,97,107,160,161
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;Set a comma-delimited list of perk IDs for perks to be inherited from the player during the combat control
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PerksList=0,73
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;Set to 1 to allow the player to gain a positive reputation when killing NPCs while controlling other critters
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GainReputation=0
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;Choose a notification box to display the name of the controlled critter above the interface bar
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;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
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;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
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;Set to 0 to disable
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DisplayName=0
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;Set the color of display name, available colors:
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;0 - green
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;1 - red
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;2 - white
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;3 - yellow
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;4 - dark yellow
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;5 - blue
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;6 - purple
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;7 - dull pink
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DisplayNameColor=0
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