[Highlighting] ; DX scancode of a key to press to highlight items on the ground ; 42 - SHIFT key Key=42 ; Set to 1 to also highlight containers Containers=0 ; Set to 1 to also highlight lootable corpses Corpses=0 ; Set to 1 to also highlight critters, with the same rules as in combat Critters=0 ; Set to 1 to only highlight objects in the player's line-of-sight CheckLOS=1 ; Set the outline color for items; available colors: ; 1 - glowing red ; 2 - red ; 4 - grey ; 8 - glowing green ; 16 - bright yellow ; 32 - dark yellow ; 64 - purple ; You can set a custom color from the game palette by multiplying the color index value by 256 (in 4.2.7 or later) OutlineColor=16 ; Set the outline color for containers ; For empty containers, set the color to 0 to disable highlighting OutlineColorContainers=32 OutlineColorContainersEmpty=4 ; Set the outline color for corpses ; For empty corpses, set the color to 0 to disable highlighting OutlineColorCorpses=32 OutlineColorCorpsesEmpty=4 ; Motion Scanner mode: ; 0 - ignored ; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting ; 2 - requires Motion Sensor and consumes 1 charge on every use (depleted sensor will not work anymore) MotionScanner=0 [CombatControl] ;Allows you to control other critters directly in combat ;Set to 0 to disable ;Set to 1 to control all critters in combat (allowed only in sfall debugging mode) ;Set to 2 to control all party members ;Set to 3 to let you use the command cursor to specify targets for party members to attack in combat Mode=0 ;If you want to control only specific critters, uncomment the PIDList line and set a comma-delimited list of PIDs ;PIDList=62,89,97,107,160,161 ;Set a comma-delimited list of perk IDs for perks to be inherited from the player during the combat control PerksList=0,73 ;Set to 1 to allow the player to gain a positive reputation when killing NPCs while controlling other critters GainReputation=0 ;Choose a notification box to display the name of the controlled critter above the interface bar ;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini) ;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value ;Set to 0 to disable DisplayName=0 ;Set the color of display name, available colors: ;0 - green ;1 - red ;2 - white ;3 - yellow ;4 - dark yellow ;5 - blue ;6 - purple ;7 - dull pink DisplayNameColor=0