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* Mainly for fixing the issues with CheckWeaponAmmoCost. Because it's easier to backport the whole set of code than working on the old implementation. Shouldn't affect the performance much. Also backported the CheckWeaponAmmoCost code from 4.x. Updated hookscripts.txt to reflect the change. Now the debug editor starts at the center of the screen.
Apparently this project was intended as some kind of Multiplayer module for Fallout 2.
Now it only works as a supplement for sfall debugging mode. It shows a lists of: game objects, sfall globals, arrays, etc (in a separate window). Primarily focused on debugging sfall-enabled scripts.