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It caused NPCs to not switch to other weapons when there is not enough ammo to shoot. Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp. Now the debug editor starts at the center of the screen. Updated the previous fix in NPC combat control mod.
Apparently this project was intended as some kind of Multiplayer module for Fallout 2.
Now it only works as a supplement for sfall debugging mode. It shows a lists of: game objects, sfall globals, arrays, etc (in a separate window). Primarily focused on debugging sfall-enabled scripts.