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* it now runs for the player and NPCs when removing equipped items. * added an additional argument. Fixed drop_obj script function not removing the equipped armor properly for the player and party members. Fixed incorrect PIDs for RP new party members in npcarmor.ini.
92 lines
1.4 KiB
INI
92 lines
1.4 KiB
INI
;WeaponAnims codes
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; 1 - Knife (D)
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; 2 - Club (E)
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; 3 - Sledgehammer (F)
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; 4 - Spear (G)
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; 5 - Pistol (H)
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; 6 - SMG (I)
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; 7 - Rifle (J)
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; 8 - Big Gun (K)
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; 9 - Minigun (L)
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; 10 - Rocket Launcher (M)
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; 11-15 - sfall additional weapon animation codes
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; This section maps 7 armor types to corresponding armor item PIDs
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[ArmorTypes]
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Jacket = 74,265
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Leather = 1,379
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Metal = 2,240,380
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Power = 3,232
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AdvPower = 348,349
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Combat = 17,239,381
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Robe = 113,524
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; Default armor FIDs (the same for all NPCs)
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[Default]
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Power=16777217
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AdvPower=16777287
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Robe=16777218
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; Sulik
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[1]
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PID=16777313
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WeaponAnims=1,3,4,6,14
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Default=16777280
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Leather=16777325
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Power=16777324
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Metal=16777323
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Jacket=16777321
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Combat=16777322
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; Vic
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[2]
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PID=16777278
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WeaponAnims=1,5,7,13,14
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Default=16777307
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Jacket=16777329
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Combat=16777330
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Metal=16777331
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Power=16777332
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Leather=16777333
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; Cassidy
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[3]
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PID=16777305
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WeaponAnims=4,5,7,13
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Default=16777354
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Leather=16777260
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Power=16777328
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Metal=16777327
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Jacket=16777351
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Combat=16777326
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; Myron
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[4]
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PID=16777376
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WeaponAnims=1,5,14
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Default=16777304
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Leather=
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Power=16777349
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Combat=16777350
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; Cat Jules
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[5]
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PID=16777720
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WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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Default=16777353
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Leather=16777347
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Metal=16777348
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Jacket=16777346
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Combat=16777226
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; Kitsune
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[6]
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PID=16777718
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WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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Default=16777222
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Leather=16777221
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Metal=16777223
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Jacket=16777222
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Combat=16777219
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