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147 lines
4.7 KiB
C
147 lines
4.7 KiB
C
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#ifndef LIB_INVEN_H
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#define LIB_INVEN_H
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#include "define_lite.h"
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#include "define_extra.h"
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#define PID_BOTTLE_CAPS (41)
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/**
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Inventory contents as temp array to be used in foreach
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*/
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procedure inven_as_array(variable critter) begin
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variable i:=0, list;
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list := temp_array(100, 4);
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while (inven_ptr(critter, i)) do begin
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if (i>=len_array(list)) then
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resize_array(list, len_array(list) + 100);
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list[i] := inven_ptr(critter, i);
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i++;
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end
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resize_array(list, i);
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return list;
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end
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procedure add_items_pid(variable invenObj, variable itemPid, variable quantity) begin
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variable item;
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item := create_object(itemPid, 0, 0);
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add_mult_objs_to_inven(invenObj, item, quantity);
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return item;
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end
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// aliases:
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#define add_item_pid(obj, pid) add_items_pid(obj, pid, 1)
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#ifndef critter_wearing_armor
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#define critter_wearing_armor(x) (obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_WORN)) == item_type_armor)
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#endif
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procedure unwield_armor(variable critter) begin
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variable armor;
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if (not(critter)) then return;
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if (critter_wearing_armor(critter)) then begin
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armor := critter_inven_obj(critter,INVEN_TYPE_WORN);
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rm_obj_from_inven(critter, armor);
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add_obj_to_inven(critter, armor);
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end
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end
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procedure remove_items_pid(variable invenObj, variable itemPid, variable quantity) begin
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variable begin
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item;
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toRemoveQty;
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end
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if (not(invenObj)) then return;
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toRemoveQty := obj_is_carrying_obj_pid(invenObj, itemPid);
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if (quantity < toRemoveQty and quantity != -1) then begin
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toRemoveQty := quantity;
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end
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while (toRemoveQty > 0) do begin
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item := obj_carrying_pid_obj(invenObj, itemPid);
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if (obj_type(invenObj) == OBJ_TYPE_CRITTER) then begin
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if (critter_inven_obj(invenObj, INVEN_TYPE_WORN) == item) then begin
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call unwield_armor(invenObj);
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end else if ((critter_inven_obj(invenObj, INVEN_TYPE_LEFT_HAND) == item) or (critter_inven_obj(invenObj, INVEN_TYPE_RIGHT_HAND) == item)) then begin
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inven_unwield(invenObj);
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end
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end
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toRemoveQty -= rm_mult_objs_from_inven(invenObj, item, toRemoveQty);
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destroy_object(item);
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end
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end
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procedure remove_item_obj(variable invenObj, variable item) begin
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if (obj_type(invenObj) == 1) then begin
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if (critter_inven_obj(invenObj,INVEN_TYPE_WORN) == item) then begin
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call unwield_armor(invenObj);
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end else if ((critter_inven_obj(invenObj, INVEN_TYPE_LEFT_HAND) == item) or (critter_inven_obj(invenObj, INVEN_TYPE_RIGHT_HAND) == item)) then begin
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inven_unwield(invenObj);
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end
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end
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rm_obj_from_inven(invenObj, item);
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destroy_object(item);
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end
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// aliases:
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#define remove_item_pid(obj, pid) remove_items_pid(obj, pid, 1)
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#define remove_all_items_pid(obj, pid) remove_items_pid(obj, pid, -1)
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/**
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Set item quantity in inventory, by item pid
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*/
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procedure set_items_qty_pid(variable invenobj, variable itempid, variable quantity)
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begin
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variable begin
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count;
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obj;
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end
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count := obj_is_carrying_obj_pid(invenobj, itempid);
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if (quantity > count) then begin
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obj := create_object_sid(itempid, 0, 0, -1);
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add_mult_objs_to_inven(invenobj, obj, quantity - count);
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end else if (quantity < count) then begin
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call remove_items_pid(invenobj, itempid, count - quantity);
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end
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end
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procedure reduce_merchant_loot(variable critter, variable moneyPercent, variable probArmor, variable probDrugs, variable probWeapons, variable probAmmo, variable probMisc) begin
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variable inv, item, it, prob, tmp;
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inv := inven_as_array(critter);
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item_caps_adjust(critter, -(item_caps_total(critter) * moneyPercent / 100));
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//display_msg("total items "+len_array(inv));
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foreach item in inv begin
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if (obj_pid(item) != PID_BOTTLE_CAPS) then begin
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it := obj_item_subtype(item);
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if (it == item_type_armor) then
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prob := probArmor;
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else if (it == item_type_drug) then
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prob := probDrugs;
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else if (it == item_type_weapon) then
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prob := probWeapons;
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else if (it == item_type_ammo) then
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prob := probAmmo;
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else
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prob := probMisc;
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if (random(0, 99) < prob) then begin
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//display_msg("remove "+obj_name(item));
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call remove_all_items_pid(critter, obj_pid(item));
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end
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end
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end
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end
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procedure item_by_attack_type(variable critter, variable type) begin
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variable slot;
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if (type > 3 and type != ATKTYPE_LWEP_RELOAD and type != ATKTYPE_RWEP_RELOAD) then
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return 0;
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if (type < 2 or type == ATKTYPE_LWEP_RELOAD) then
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slot := INVEN_TYPE_LEFT_HAND;
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else
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slot := INVEN_TYPE_RIGHT_HAND;
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return critter_inven_obj(critter, slot);
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end
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#endif
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