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351 lines
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Markdown
351 lines
13 KiB
Markdown
---
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layout: page
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title: SSLC
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permalink: /sslc/
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nav_order: 4
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---
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# SSLC
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{: .no_toc}
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* TOC
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{: toc}
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This is a modified copy of sslc, that has a few bugfixes from the original, that will recognise and compile the additional script functions provided by sfall, that can also understand some additional syntax, and that has an integrated preprocessor and optimizer.
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Unlike the original script compiler, this has not been compiled as a DOS program. When using this in place of the original `compile.exe` but still using `p.bat`, you need to get rid of the `dos4gw.exe` reference from `p.bat`.
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When compiling global or hook scripts for sfall 3.4 or below, you _must_ include the line `procedure start;` before any `#include` files that define procedures to avoid a few weird problems. This is no longer required starting from 3.5.
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This version of compiler was designed primarily for new sfall functions, but it can be safely used (and is recommended) with non-sfall scripts as well.
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The original unmodified sslc source is over here: [https://teamx.ru/site_arc/utils/index.html](https://teamx.ru/site_arc/utils/index.html)
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## Command line options
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```
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-q don't wait for input on error
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-n no warnings
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-b use backward compatibility mode
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-l no logo
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-p preprocess source
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-P preprocess only (don't generate .int)
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-F write full file paths in "#line" directives
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-O optimize code (full optimization, see "Optimization" page)
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-O<N> set specific level of optimization (0 - none, 1 - basic, 2 - full, 3 - experimental)
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-d print debug messages
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-D output an abstract syntax tree of the program
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-o set output path (follows the input file name)
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-s enable short-circuit evaluation for all AND, OR operators
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-m<macro>[=<val>] define a macro named "macro" for conditional compilation
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-I<path> specify an additional directory to search for include files
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```
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The original command line option `-w` to turn on warnings no longer has an effect, since warnings are now on by default
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## Additional supported syntax
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Syntax which requires sfall for compiled scripts to be interpreted is marked by asterisk (*).
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- Optional arguments in user-defined procedures. You can only use constants for default values. It basically puts those constants in place of omitted arguments.
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- new:
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```
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procedure test(variable x, variable y := 0, variable z := -1) begin
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...
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end
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...
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call test("value");
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```
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- old:
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```
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procedure test(variable x, variable y, variable z) begin
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...
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end
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...
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call test("value", 0, -1);
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```
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- New logical operators `AndAlso`, `OrElse` for short-circuit evaluation of logical expressions.
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Using these operators allow the right part of logical expressions not to be evaluated (executed, computed) if the result is already known. This can improve the performance of running scripts.
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Example: `if (obj andAlso obj_pid(obj) == PID_STIMPAK) then ...`
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If `obj` is `null`, the second condition will not be checked and your script won't fail with "obj is null" error in debug.log
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This also has an effect that a value of last computed argument is returned as a result of whole expressions, instead of always `false` (0) or `true` (1):
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```
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obj := false;
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display_msg(obj orElse "something"); // will print "something"
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```
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You can also use the `-s` option to enable short-circuit evaluation for all the `AND`, `OR` operators in the script.
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__NOTE:__ Be aware that it may break some old scripts because operators behavior is changed slightly.
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- Conditional expressions (Python-inspired), also known as ternary operator:
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- new:
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```
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X := value1 if (condition) else value2
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```
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- old:
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```
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if (condition) then
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X := value1;
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else
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X := value2;
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```
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- To assign values, you can use the alternative assignment operator from **C/Java** instead of **Pascal** syntax.
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- new:
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```
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x = 5;
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```
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- old:
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```
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x := 5;
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```
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- Multiple variable declaration: Multiple variables can be declared on one line, separated by commas. This is an alternative to the ugly begin/end block, or the bulky single variable per line style.
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- new:
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```
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variable a, b, c;
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```
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- old:
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```
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variable begin a; b; c; end
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```
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- Variable initialization with expressions: You can now initialize local variables with complex expressions instead of constants.
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- new:
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```
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variable tile := tile_num(dude_obj);
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```
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- old:
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```
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variable tile;
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tile := tile_num(dude_obj);
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```
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__NOTE:__ If your expression starts with a constant (eg. `2 + 2`), enclose it in parentheses, otherwise compiler will be confused and give you errors.
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- Hexadecimal numerical constants: Simply prefix a number with `0x` to create a hexadecimal. The numbers 0 to 9 and letters A to F are allowed in the number. The number may not have a decimal point.
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- new:
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```
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a := 0x1000;
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```
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- old:
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```
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a := 4096;
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```
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- Increment/decrement operators: `++` and `--` can be used as shorthand for `+= 1` and `-= 1` respectively. They are merely a syntactic shorthand to improve readability, and so their use is only allowed where `+= 1` would normally be allowed.
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- new:
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```
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a++;
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```
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- old:
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```
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a += 1;
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```
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- `break` & `continue` statements: They work just like in most high-level languages. `break` jumps out of the loop. `continue` jumps right to the beginning of the next iteration (see `for` and `foreach` sections for additional details).
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- new:
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```
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while (i < N) begin
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// ...
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if (/* some condition */) then break;
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// ...
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end
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```
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- old:
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```
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while (i < N and not(breakFlag)) begin
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// ...
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if (/* condition */) then breakFlag := true;
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// ...
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end
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```
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- new:
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```
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for (i := 0; i < N; i++) begin
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// ...
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if (/* condition */) then begin
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// action
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continue;
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end
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// else actions
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end
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```
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- old:
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```
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for (i := 0; i < N; i++) begin
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// ...
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if (/* condition */) then begin
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// action
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end else begin
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// else actions
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end
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end
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```
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- `for` loops: Another piece of syntactic shorthand, to shorten `while` loops in many cases. Parentheses around the loop statements are recommended but not required (when not using parentheses, a semicolon is required after the 3rd loop statement).
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- new:
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```
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for (i := 0; i < 5; i++) begin
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display_msg("i = " + i);
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end
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```
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- old:
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```
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i := 0;
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while (i < 5) do begin
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display_msg("i = " + i);
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i++;
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end
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```
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__NOTE:__ `continue` statement in a `for` loop will recognize increment statement (third statement in parentheses) and will execute it before jumping back to the beginning of loop. This way you will not get an endless loop.
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- `switch` statements: A shorthand way of writing big `if then else if...` blocks
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- new:
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```
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switch get_attack_type begin
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case ATKTYPE_PUNCH: display_msg("punch");
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case ATKTYPE_KICK: display_msg("kick");
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default: display_msg("something else");
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end
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```
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- old:
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```
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variable tmp;
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tmp := get_attack_type;
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if tmp == ATKTYPE_PUNCH then begin
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display_msg("punch");
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end else if tmp == ATKTYPE_KICK then begin
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display_msg("kick");
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end else begin
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display_msg("something else");
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end
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```
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- Procedure stringify operator `@`: Designed to make callback-procedures a better option and allow for basic functional programming. Basically it replaces procedure names preceded by `@` by a string constant.
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- old:
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```
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callbackVar := "Node000";
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call callbackVar;
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```
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- new:
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```
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callbackVar := @Node000;
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call callbackVar;
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```
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Not many people know that since vanilla Fallout you can call procedures by "calling a variable" containing it's name as a string value. There was a couple of problems using this:
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- optimizer wasn't aware that you are referencing a procedure, and could remove it, if you don't call it explicitly (can be solved by adding making procedure `critical`)
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- you couldn't see all references of a procedure from a Script Editor
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- it was completely not obvious that you could do such a thing, it was a confusing syntax
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- (*) **Arrays**: In vanilla Fallout, arrays had to be constructed by reserving a block of global/map variables. Since sfall 2.7, specific array targeted functions have been available, but they are fairly messy and long winded to use. The compiler provides additional syntactic shorthand for accessing and setting array variables, as well as for array creation. When declaring an array variable, put a constant integer in `[]`` to give the number of elements in the array. (before sfall 3.4 you had to specify size in bytes for array elements, now it's not required, see "Arrays" page for more information)
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- new:
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```
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procedure bingle begin
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variable a[2];
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a[0] := 5;
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a[a[0] - 4] := a[0] + 4;
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display_msg("a[0]=" + a[0] + ", a[1]=" + a[1]);
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end
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```
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- old:
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```
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procedure bingle begin
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variable a;
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a := temp_array(2, 4);
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set_array(a, 0, 5);
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set_array(a, get_array(a, 0) - 4, get_array(a, 0) + 4);
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display_msg("a[0]=" + get_array(a, 0) + ", a[1]=" + get_array(a, 1));
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end
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```
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- (*) **Array expressions**: Sometimes you need to construct an array of elements and you will probably want to do it in just one expression. This is now possible:
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- new:
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```
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list := ["A", "B", "C", "D"];
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```
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- old:
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```
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list := temp_array(4, 2);
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list[0] := "A";
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list[1] := "B";
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list[2] := "C";
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list[3] := "D";
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```
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Syntax specific for associative arrays is also available. (see "Arrays" page for full introduction to this type of arrays).
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- (*) **Map array expressions**:
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```
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map := {5: "five", 10: "ten", 15: "fifteen", 20: "twelve"};
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```
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- (*) The dot `.` syntax to access elements of associative arrays and allow to work with arrays like objects:
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```
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trap.radius := 3;
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trap.tile := tile_num(dude_obj);
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```
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You can chain dot and bracket syntax to access elements of multi-dimensional arrays:
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```
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collectionList[5].objectList[5].name += " foo";
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```
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__NOTE:__ When using incremental operators like `+=`, `*=`, `++`, `--` compiler will use additional temp variable to get an array at penultimate level in order to avoid making the same chain of `get_array` calls twice.
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- (*) `foreach` loops: A shorthand method of looping over all elements in an array. Syntax is `foreach (<symbol> in <expression>)`. You can declare variables in place by adding the `variable` keyword before the symbol name.
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- new:
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```
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procedure bingle begin
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variable critter;
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foreach (critter in list_as_array(LIST_CRITTERS)) begin
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display_msg("" + critter);
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end
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end
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```
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- old:
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```
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procedure bingle begin
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variable begin critter; array; len; count; end
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array := list_as_array(LIST_CRITTERS);
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len := len_array(array);
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count := 0;
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while count < len do begin
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critter := array[count];
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display_msg("" + critter);
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end
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end
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```
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If you want an index array element (or key for "maps") at each iteration, use syntax: `foreach (<symbol>: <symbol> in <expression>)`
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```
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foreach (pid: price in itemPriceMap) begin
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if (itemPid == pid) then
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itemPrice := price;
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end
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```
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If you want to add additional condition for continuing the loop, use syntax: `foreach (<symbol> in <expression> while <expression>)`. In this case loop will iterate over elements of an array until last element or until "while" expression is true (whatever comes first).
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__NOTE:__ Just like `for` loop, `continue` statement will respect increments of a hidden counter variable, so you can safely use it inside `foreach`.
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## Fixes
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- `playmoviealpharect` was using the token for `playmoviealpha`, breaking both functions in the process.
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- `addbuttonflag` had an entry in the token table, and could be parsed, but was missing an entry in the emit list. This resulted in the compiler accepting it as a valid function, but not outputting any code for it into the compiled script.
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- The function `tokenize` was missing an entry in the token table, and so would not be recognised by the compiler.
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- Fixed the check for the `call "foo"` syntax so that non-string constants will no longer be accepted.
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## Backward compatibility
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There are several changes in this version of sslc which may result in problems for previously working scripts. A new command line option `-b` is available, which will turn off all new fixes and features which have the possibility of causing a previously compiling script to change its behaviour. (And only those features; anything which would not compile under the old sslc is not affected.) This includes the following:
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- Since `for`, `foreach`, `break`, `continue`, `in` and `tokenize` are now hardcoded names, existing scripts that use any of them as a variable or procedure name will no longer compile.
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- Missing a semicolon after a variable declaration is now a hard error. (Originally sslc would check for the semicolon, but would not complain if it was missing.)
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- The function `addbuttonflag` used to be recognised by the compiler, but would not emit any code into the int file.
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- The function `playmoviealpharect` compiled as `playmoviealpha`.
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## int2ssl note
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**int2ssl** by Anchorite (TeamX) is included in sfall modderspack package. It was updated to support all additional opcodes of sfall, along with some syntax features. You can use it to decompile any sfall or non-sfall script.
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