Files
sfall/artifacts/config_files/Stats.ini
T
NovaRain 2aa77552f5 Added an option about max HP calculation to the stats ini file
Added an update to the HP stats when the map is loaded first time.
Code edits to Animations.cpp.
Minor code edits.
2021-01-24 22:54:20 +08:00

59 lines
1022 B
INI

;This file can be used to set the relationship between derived stats and base stats
;Put the stat id in brackets, then use the following keys
;base - the initial value of the stat
;min - the lower limit of the stat after applying the base stats,
; but before adding any extra/perk/trait bonuses
;multi[x] - where x is from 0 to 6, the multiplier of st/pe/en/etc.
;shift[x] - shifts the base stat before the multiplication
[Main]
;Set to 1 to take the bonus values of SPECIAL stats into account when calculating maximum hit points
;Set to 0 for the original behavior (bonus stats do not affect maximum hit points)
HPDependOnBonusStats=0
;max hp
[7]
base=15 ; base of 15
multi0=1 ; +1*st
multi2=2 ; +2*en
;max ap
[8]
base=5 ; base of 5
multi5=0.5 ; +0.5*ag
;ac
[9]
multi5=1
;melee damage
[11]
min=1
shift0=-5
multi0=1
;carry weight
[12]
base=25
multi0=25
;sequence
[13]
multi1=2
;heal rate
[14]
min=1
multi2=0.3333333333
;critical chance
[15]
multi6=1
;rad resist
[31]
multi2=2
;poison resist
[32]
multi2=5