Files
sfall/sfall/main.cpp
T
phobos2077 bf3f5d2930 Replace all usage of LoadUnlisted with fo::FrmFile
- Move cached FRM/PCX loading to new ExtraArt module
- Use the same FRM cache for all unlisted FRM needs
- Minor refactoring
2024-05-08 20:44:33 +02:00

370 lines
12 KiB
C++

/*
* sfall
* Copyright (C) 2008-2024 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "main.h"
#include "FalloutEngine\Fallout2.h"
#include "ModuleManager.h"
#include "Modules\Module.h"
#include "Modules\AI.h"
#include "Modules\Animations.h"
#include "Modules\BarBoxes.h"
#include "Modules\Books.h"
#include "Modules\BugFixes.h"
#include "Modules\BurstMods.h"
#include "Modules\Combat.h"
#include "Modules\Console.h"
#include "Modules\Credits.h"
#include "Modules\Criticals.h"
#include "Modules\CritterStats.h"
#include "Modules\CritterPoison.h"
#include "Modules\DamageMod.h"
#include "Modules\DebugEditor.h"
#include "Modules\Drugs.h"
#include "Modules\Elevators.h"
#include "Modules\EngineTweaks.h"
#include "Modules\Explosions.h"
#include "Modules\ExtraArt.h"
#include "Modules\ExtraSaveSlots.h"
#include "Modules\FileSystem.h"
#include "Modules\Graphics.h"
#include "Modules\HeroAppearance.h"
#include "Modules\HookScripts.h"
#include "Modules\Input.h"
#include "Modules\Interface.h"
#include "Modules\Inventory.h"
#include "Modules\Karma.h"
#include "Modules\KillCounter.h"
#include "Modules\LoadGameHook.h"
#include "Modules\LoadOrder.h"
#include "Modules\MainLoopHook.h"
#include "Modules\MainMenu.h"
#include "Modules\Message.h"
#include "Modules\MetaruleExtender.h"
#include "Modules\MiscPatches.h"
#include "Modules\Movies.h"
#include "Modules\Objects.h"
#include "Modules\PartyControl.h"
#include "Modules\Perks.h"
#include "Modules\PlayerModel.h"
#include "Modules\Premade.h"
#include "Modules\QuestList.h"
#include "Modules\Reputations.h"
#include "Modules\ScriptExtender.h"
#include "Modules\ScriptShaders.h"
#include "Modules\Skills.h"
#include "Modules\Sound.h"
#include "Modules\SpeedPatch.h"
#include "Modules\Stats.h"
#include "Modules\TalkingHeads.h"
#include "Modules\Tiles.h"
#include "Modules\Unarmed.h"
#include "Modules\Worldmap.h"
#include "ConsoleWindow.h"
#include "CRC.h"
#include "InputFuncs.h"
#include "Logging.h"
#include "ReplacementFuncs.h"
#include "Translate.h"
#include "Utils.h"
#include "version.h"
#include "WinProc.h"
#include "HRP\Init.h"
#include <chrono>
ddrawDll ddraw;
static void LoadOriginalDll(DWORD fdwReason);
namespace sfall
{
bool isDebug = false;
bool versionCHI = false;
bool extWrapper = false;
static char falloutConfigName[65];
static void InitModules() {
dlogr("In InitModules", DL_INIT);
auto& manager = ModuleManager::instance();
// initialize all modules
manager.add<BugFixes>(); // fixes should be applied at the beginning
manager.add<SpeedPatch>();
manager.add<Graphics>();
manager.add<Input>();
manager.add<FileSystem>();
manager.add<LoadOrder>();
manager.add<LoadGameHook>();
manager.add<MainLoopHook>();
manager.add<ExtraArt>();
manager.add<EngineTweaks>();
manager.add<Books>();
manager.add<Criticals>();
manager.add<Elevators>();
manager.add<Unarmed>();
manager.add<Animations>();
manager.add<BarBoxes>();
manager.add<Explosions>();
manager.add<Message>();
manager.add<Interface>();
manager.add<Worldmap>();
manager.add<Tiles>();
manager.add<Movies>();
manager.add<Sound>();
manager.add<MiscPatches>();
manager.add<AI>();
manager.add<DamageMod>();
manager.add<BurstMods>();
manager.add<Inventory>();
manager.add<Objects>();
manager.add<Stats>();
manager.add<CritterStats>();
manager.add<CritterPoison>();
manager.add<Perks>();
manager.add<Skills>();
manager.add<Drugs>(); // should be loaded before PartyControl
manager.add<PartyControl>();
manager.add<Combat>();
manager.add<PlayerModel>();
manager.add<Karma>();
manager.add<Premade>();
manager.add<Reputations>();
manager.add<KillCounter>();
manager.add<MainMenu>();
manager.add<HeroAppearance>();
manager.add<TalkingHeads>();
manager.add<ScriptShaders>();
manager.add<ExtraSaveSlots>();
manager.add<QuestList>();
manager.add<Credits>();
manager.add<Console>();
// all built-in events(delegates) of modules should be executed before running the script handlers
manager.add<MetaruleExtender>();
manager.add<HookScripts>();
manager.add<ScriptExtender>();
manager.add<DebugEditor>();
manager.initAll();
dlogr("Leave InitModules", DL_INIT);
}
static void CompatModeCheck(HKEY root, const char* filepath, int extra) {
HKEY key;
char buf[MAX_PATH];
DWORD size = MAX_PATH;
DWORD type;
if (!(type = RegOpenKeyEx(root, "Software\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", 0, extra | STANDARD_RIGHTS_READ | KEY_QUERY_VALUE, &key))) {
if (!RegQueryValueEx(key, filepath, 0, &type, (BYTE*)buf, &size)) {
if (size && (type == REG_EXPAND_SZ || type == REG_MULTI_SZ || type == REG_SZ)) {
if (strstr(buf, "256COLOR") || strstr(buf, "640X480") || strstr(buf, "WIN")) {
RegCloseKey(key);
MessageBoxA(0, "Fallout appears to be running in compatibility mode.\n" //, and sfall was not able to disable it.\n"
"Please check the compatibility tab of fallout2.exe, and ensure that the following settings are unchecked:\n"
"Run this program in compatibility mode for..., run in 256 colours, and run in 640x480 resolution.\n"
"If these options are disabled, click the 'change settings for all users' button and see if that enables them.", 0, MB_TASKMODAL | MB_ICONERROR);
ExitProcess(-1);
}
}
}
RegCloseKey(key);
}
}
static int CheckEXE() {
return std::strncmp((const char*)0x53C938, "FALLOUT Mapper", 14);
}
static HMODULE SfallInit() {
char filepath[MAX_PATH];
LoadOriginalDll(DLL_PROCESS_ATTACH);
GetModuleFileName(0, filepath, MAX_PATH);
auto initStart = std::chrono::high_resolution_clock::now();
SetCursor(LoadCursorA(0, IDC_ARROW));
ShowCursor(1);
if (!CRC(filepath)) return 0;
IniReader::instance().init();
LoggingInit();
ConsoleWindow::instance().init();
// enabling debugging features
isDebug = (IniReader::GetIntDefaultConfig("Debugging", "Enable", 0) != 0);
if (!ddraw.dll) dlogr("Error: Cannot load the original ddraw.dll library.", DL_MAIN);
if (!HRP::Setting::CheckExternalPatch()) {
WinProc::init();
}
versionCHI = (*(DWORD*)0x4CAF23 == 0x225559); // check if the exe is modified for Chinese support
if (IniReader::GetIntDefaultConfig("Debugging", "SkipCompatModeCheck", 0) == 0) {
int is64bit;
typedef int (__stdcall *chk64bitproc)(HANDLE, int*);
HMODULE h = LoadLibrary("Kernel32.dll");
chk64bitproc proc = (chk64bitproc)GetProcAddress(h, "IsWow64Process");
if (proc)
proc(GetCurrentProcess(), &is64bit);
else
is64bit = 0;
FreeLibrary(h);
CompatModeCheck(HKEY_CURRENT_USER, filepath, is64bit ? KEY_WOW64_64KEY : 0);
CompatModeCheck(HKEY_LOCAL_MACHINE, filepath, is64bit ? KEY_WOW64_64KEY : 0);
}
// ini file override
std::string overrideIni;
std::string cmdline(GetCommandLineA());
ToLowerCase(cmdline);
size_t n = cmdline.find(".ini");
if (n != std::string::npos && (n + 4) < cmdline.length() && cmdline[n + 4] != ' ') {
n = cmdline.find(".ini", n + 4);
}
if (n != std::string::npos) {
size_t m = n + 3;
while (n > 0 && cmdline[n] != ' ') n--;
if (n > 0) overrideIni = cmdline.substr(n + 1, m - n);
}
if (!overrideIni.empty()) {
HANDLE h = CreateFileA(overrideIni.c_str(), GENERIC_READ, 0, 0, OPEN_EXISTING, 0, 0);
if (h != INVALID_HANDLE_VALUE) {
CloseHandle(h);
IniReader::instance().setConfigFile(overrideIni.c_str());
} else {
MessageBoxA(0, "You gave a command line argument to Fallout, but the configuration ini file was not found.\n"
"Using default ddraw.ini instead.", "Warning", MB_TASKMODAL | MB_ICONWARNING);
goto defaultIni;
}
} else {
defaultIni:
IniReader::instance().setDefaultConfigFile();
}
//std::srand(GetTickCount());
if (IniReader::GetConfigString("Misc", "ConfigFile", "", falloutConfigName, 65)) {
dlogr("Applying config file patch.", DL_INIT);
SafeWriteBatch<DWORD>((DWORD)&falloutConfigName, {0x444BA5, 0x444BCA});
} else {
// if the ConfigFile is not assigned a value
std::strcpy(falloutConfigName, (const char*)FO_VAR_fallout_config);
}
Translate::init(falloutConfigName);
HRP::Setting::init(filepath, cmdline);
InitReplacementHacks();
InitInput();
InitModules();
if (HRP::Setting::ExternalEnabled()) ShowCursor(0);
fo::var::setInt(FO_VAR_GNW95_hDDrawLib) = (long)ddraw.sfall;
auto initEnd = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(initEnd - initStart);
dlog_f("Sfall initialized in: %d us\n", DL_INIT, duration.count());
return ddraw.sfall;
}
}
static void LoadOriginalDll(DWORD fdwReason) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
char path[MAX_PATH];
GetFullPathNameA("wrapper\\ddraw.dll", MAX_PATH, path, NULL);
ddraw.dll = LoadLibraryA(path); // external DirectDraw wrapper
if (ddraw.dll) {
sfall::extWrapper = true;
} else {
CopyMemory(path + GetSystemDirectoryA(path, MAX_PATH - 10), "\\ddraw.dll", 11); // path to original dll
ddraw.dll = LoadLibraryA(path);
}
if (ddraw.dll) {
ddraw.AcquireDDThreadLock = GetProcAddress(ddraw.dll, "AcquireDDThreadLock");
ddraw.CheckFullscreen = GetProcAddress(ddraw.dll, "CheckFullscreen");
ddraw.CompleteCreateSysmemSurface = GetProcAddress(ddraw.dll, "CompleteCreateSysmemSurface");
ddraw.D3DParseUnknownCommand = GetProcAddress(ddraw.dll, "D3DParseUnknownCommand");
ddraw.DDGetAttachedSurfaceLcl = GetProcAddress(ddraw.dll, "DDGetAttachedSurfaceLcl");
ddraw.DDInternalLock = GetProcAddress(ddraw.dll, "DDInternalLock");
ddraw.DDInternalUnlock = GetProcAddress(ddraw.dll, "DDInternalUnlock");
ddraw.DSoundHelp = GetProcAddress(ddraw.dll, "DSoundHelp");
ddraw.DirectDrawCreateClipper = GetProcAddress(ddraw.dll, "DirectDrawCreateClipper");
ddraw.DirectDrawCreate = GetProcAddress(ddraw.dll, "DirectDrawCreate");
ddraw.DirectDrawCreateEx = GetProcAddress(ddraw.dll, "DirectDrawCreateEx");
ddraw.DirectDrawEnumerateA = GetProcAddress(ddraw.dll, "DirectDrawEnumerateA");
ddraw.DirectDrawEnumerateExA = GetProcAddress(ddraw.dll, "DirectDrawEnumerateExA");
ddraw.DirectDrawEnumerateExW = GetProcAddress(ddraw.dll, "DirectDrawEnumerateExW");
ddraw.DirectDrawEnumerateW = GetProcAddress(ddraw.dll, "DirectDrawEnumerateW");
ddraw.DllCanUnloadNow = GetProcAddress(ddraw.dll, "DllCanUnloadNow");
ddraw.DllGetClassObject = GetProcAddress(ddraw.dll, "DllGetClassObject");
ddraw.GetDDSurfaceLocal = GetProcAddress(ddraw.dll, "GetDDSurfaceLocal");
ddraw.GetOLEThunkData = GetProcAddress(ddraw.dll, "GetOLEThunkData");
ddraw.GetSurfaceFromDC = GetProcAddress(ddraw.dll, "GetSurfaceFromDC");
ddraw.RegisterSpecialCase = GetProcAddress(ddraw.dll, "RegisterSpecialCase");
ddraw.ReleaseDDThreadLock = GetProcAddress(ddraw.dll, "ReleaseDDThreadLock");
ddraw.SetAppCompatData = GetProcAddress(ddraw.dll, "SetAppCompatData");
}
break;
case DLL_PROCESS_DETACH:
if (ddraw.dll) FreeLibrary(ddraw.dll);
break;
}
}
bool __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) {
if (fdwReason == DLL_PROCESS_ATTACH) {
if (sfall::CheckEXE()) {
ddraw.sfall = hinstDLL;
sfall::MakeCall(0x4DE8DE, sfall::SfallInit); // LoadDirectX_
}
} else {
LoadOriginalDll(fdwReason);
}
return true;
}